{"id":17513,"date":"2024-11-21T18:13:39","date_gmt":"2024-11-21T18:13:39","guid":{"rendered":"https:\/\/blix.gg\/?p=17513"},"modified":"2024-11-21T18:13:44","modified_gmt":"2024-11-21T18:13:44","slug":"counter-strike-2-november-20-update-patch-notes","status":"publish","type":"post","link":"https:\/\/blix.gg\/blog\/news\/cs-2\/counter-strike-2-november-20-update-patch-notes\/","title":{"rendered":"Counter-Strike 2 November 20 Update Patch Notes"},"content":{"rendered":"\n<p><strong>Valve <\/strong>has issued a minor update for <strong>Counter-Strike 2<\/strong>, fixing a significant issue that caused a &#8220;poltergeist CT model&#8221; to show up after a player left the server.<\/p>\n\n\n\n<p>A second modification was implemented to ensure that player models from a player who disconnects will immediately self-destruct instead of remaining for 10 seconds.<\/p>\n\n\n\n<p>A fix for lag compensation should also address problems encountered on servers that utilized the <strong>&#8216;mp_teammates_are_enemies&#8217; <\/strong>setting, which includes community deathmatch servers, and the recently introduced damage prediction feature has also been corrected.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Official Announcement<\/h2>\n\n\n\n<figure class=\"wp-block-embed aligncenter is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"zxx\" dir=\"ltr\"><a href=\"https:\/\/t.co\/R1WHPP7bfO\">https:\/\/t.co\/R1WHPP7bfO<\/a> <a href=\"https:\/\/t.co\/A4uPOQkukf\">pic.twitter.com\/A4uPOQkukf<\/a><\/p>&mdash; CS2 (@CounterStrike) <a href=\"https:\/\/twitter.com\/CounterStrike\/status\/1859035505771639207?ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"noopener\">November 20, 2024<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Patch Notes<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">GAMEPLAY<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed a case where a disconnected player could cause a poltergeist CT model to appear in the middle of the map<\/li>\n\n\n\n<li>Player model of a disconnecting player should now immediately suicide when disconnect is detected instead of lingering for 10 additional seconds under certain conditions<\/li>\n\n\n\n<li>Fixed a case where damage prediction was incorrect due to view angle changes mid-spray<\/li>\n\n\n\n<li>Lag compensation now runs when shooting at teammates and mp_teammates_are_enemies is enabled even when mp_friendlyfire is disabled<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">UI<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed layout inconsistencies for ranks display and player profiles<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">MAPS<\/h3>\n\n\n\n<h3 class=\"wp-block-heading\">Train<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Updated sounds on main menu background<\/li>\n\n\n\n<li>Improved movement around ladders<\/li>\n\n\n\n<li>Fixed various gaps in map<\/li>\n\n\n\n<li>Fixed z-fighting in various spots<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Inferno<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed various holes<\/li>\n\n\n\n<li>Adjusted clipping in multiple spots<\/li>\n\n\n\n<li>Fixed various texture bugs<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Nuke<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed a spot that players could get stuck on<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Office<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed a case where a T would spawn in the air<\/li>\n<\/ul>\n\n\n\n<p>You can find the official patch notes list <a href=\"https:\/\/www.counter-strike.net\/news\/updates?l=english\" target=\"_blank\" rel=\"noopener\">here<\/a>.<\/p>\n\n\n\n<p><em>Keep up with our coverage for more insights on the latest esports news and updates.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Valve has issued a minor update for Counter-Strike 2, fixing a significant issue that caused a &#8220;poltergeist CT model&#8221; to show up after a player left the server. A second modification was implemented to ensure that player models from a player who disconnects will immediately self-destruct instead of remaining for 10 seconds. A fix for<\/p>\n","protected":false},"author":75,"featured_media":17535,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[5,11,106],"class_list":{"0":"post-17513","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-cs-2","8":"tag-cs2","9":"tag-cs2-news","10":"tag-cs2-updates"},"_links":{"self":[{"href":"https:\/\/blix.gg\/blog\/wp-json\/wp\/v2\/posts\/17513","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blix.gg\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blix.gg\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blix.gg\/blog\/wp-json\/wp\/v2\/users\/75"}],"replies":[{"embeddable":true,"href":"https:\/\/blix.gg\/blog\/wp-json\/wp\/v2\/comments?post=17513"}],"version-history":[{"count":1,"href":"https:\/\/blix.gg\/blog\/wp-json\/wp\/v2\/posts\/17513\/revisions"}],"predecessor-version":[{"id":17536,"href":"https:\/\/blix.gg\/blog\/wp-json\/wp\/v2\/posts\/17513\/revisions\/17536"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blix.gg\/blog\/wp-json\/wp\/v2\/media\/17535"}],"wp:attachment":[{"href":"https:\/\/blix.gg\/blog\/wp-json\/wp\/v2\/media?parent=17513"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blix.gg\/blog\/wp-json\/wp\/v2\/categories?post=17513"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blix.gg\/blog\/wp-json\/wp\/v2\/tags?post=17513"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}