{"id":33710,"date":"2026-02-03T22:02:02","date_gmt":"2026-02-03T22:02:02","guid":{"rendered":"https:\/\/blix.gg\/blog\/?p=33710"},"modified":"2026-02-04T10:26:18","modified_gmt":"2026-02-04T10:26:18","slug":"league-of-legends-patch-26-3-overview","status":"publish","type":"post","link":"https:\/\/blix.gg\/blog\/news\/league-of-legends\/league-of-legends-patch-26-3-overview\/","title":{"rendered":"League of Legends Patch 26.3: Champion Nerfs, ARAM Mayhem Changes"},"content":{"rendered":"\n<p><strong>League of Legends Patch 26.3<\/strong> delivers a wide range of balance and system updates for <strong>Season 2026<\/strong>, with notable champion nerfs and buffs, major<strong> ARAM Mayhem<\/strong> progression changes, Arena bug fixes, and multiple item and rune adjustments. <\/p>\n\n\n\n<p>The patch focuses on improving reward pacing, refining champion bounties, and tuning damage and survivability across several popular picks, making it especially impactful for <strong>ARAM players<\/strong> and <strong>ranked competitors<\/strong> heading into the next patch cycle.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">ARAM Mayhem Changes in League of Legends Patch 26.3<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/blix.gg\/blog\/wp-content\/uploads\/2026\/02\/c3961e53884a19a1c1bb9473f436cf83bf29ad0d-1920x1080-1-1024x576.jpg\" alt=\"\" class=\"wp-image-33712\" srcset=\"https:\/\/blix.gg\/blog\/wp-content\/uploads\/2026\/02\/c3961e53884a19a1c1bb9473f436cf83bf29ad0d-1920x1080-1-1024x576.jpg 1024w, https:\/\/blix.gg\/blog\/wp-content\/uploads\/2026\/02\/c3961e53884a19a1c1bb9473f436cf83bf29ad0d-1920x1080-1-300x169.jpg 300w, https:\/\/blix.gg\/blog\/wp-content\/uploads\/2026\/02\/c3961e53884a19a1c1bb9473f436cf83bf29ad0d-1920x1080-1-768x432.jpg 768w, https:\/\/blix.gg\/blog\/wp-content\/uploads\/2026\/02\/c3961e53884a19a1c1bb9473f436cf83bf29ad0d-1920x1080-1-1536x864.jpg 1536w, https:\/\/blix.gg\/blog\/wp-content\/uploads\/2026\/02\/c3961e53884a19a1c1bb9473f436cf83bf29ad0d-1920x1080-1-150x84.jpg 150w, https:\/\/blix.gg\/blog\/wp-content\/uploads\/2026\/02\/c3961e53884a19a1c1bb9473f436cf83bf29ad0d-1920x1080-1-450x253.jpg 450w, https:\/\/blix.gg\/blog\/wp-content\/uploads\/2026\/02\/c3961e53884a19a1c1bb9473f436cf83bf29ad0d-1920x1080-1-1200x675.jpg 1200w, https:\/\/blix.gg\/blog\/wp-content\/uploads\/2026\/02\/c3961e53884a19a1c1bb9473f436cf83bf29ad0d-1920x1080-1.jpg 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">via leagueoflegends.com<\/figcaption><\/figure>\n\n\n\n<p>The latest LoL patch adds<strong> 45 new Augments<\/strong>, some of which will be unlockable through the progression track. What\u2019s also new is that there will be a<strong> Mayhem Progression Track option<\/strong>. The goal is to make it easy for players to progress and win things like emotes and icons. You can learn more about all of the different rewards <a href=\"https:\/\/www.leagueoflegends.com\/en-us\/news\/game-updates\/patch-26-3-notes\/\" target=\"_blank\" rel=\"noopener\">here<\/a>.<\/p>\n\n\n\n<p>Some of the Augments will also belong to a themed set. There are also<strong> changes to Firecracker, Deathknell<\/strong>, and several other elements.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Champion Bounty Updates and Turret Plate Changes Explained<\/h2>\n\n\n\n<p>Another thing that is<strong> new in the League of Legends Patch 26.3<\/strong> is the champion bounties. Riot decided to make killing champions more rewarding, so it introduced the following changes:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Devalue rate on death &#8211; <strong>1 per 3.5 gold given out<\/strong><\/li>\n\n\n\n<li>Re-increment rate from farming &#8211; <strong>1 per 7 gold earned<\/strong><\/li>\n<\/ul>\n\n\n\n<p>The next new thing is the Turret Plates, which have received small changes. The bulwark temporary resistances are now <strong>30-50 per plate<\/strong> based on nearby enemy champions. Also, the reactive VFX when hit by champions will be smaller.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Champion Balance Changes in Patch 26.3 (Buffs &amp; Nerfs Overview)<\/h2>\n\n\n\n<figure class=\"wp-block-embed aligncenter is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\nhttps:\/\/twitter.com\/leagueoflegends\/status\/2018763803295682909?s=46\n<\/div><\/figure>\n\n\n\n<p>The LoL Patch 26.3 also introduced <strong>several champion changes.<\/strong> We <a href=\"https:\/\/blix.gg\/blog\/news\/league-of-legends\/league-of-legends-patch-26-03-preview\/\">already reported<\/a> some of them last week, but here is an overview of some of the changes:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Ashi<\/strong> &#8211; Her W\u2019s cooldown is now down to <strong>9\/8\/7\/6\/5<\/strong>.<\/li>\n\n\n\n<li><strong>Briar<\/strong> &#8211; The champion\u2019s base HP has grown from <strong>95<\/strong> to <strong>100<\/strong>, and its armor is now <strong>4.5 <\/strong>instead of <strong>4.2.<\/strong> His Q\u2019s (<strong>Head Rush<\/strong>) now costs <strong>5% <\/strong>of the champ\u2019s HP. The same is true for <strong>Blood Frenzy<\/strong>, <strong>Chilling Scream,<\/strong> and <strong>Certain Death<\/strong>.<\/li>\n\n\n\n<li><strong>Ekko<\/strong> &#8211; Z-Drive Resonance (his passive) now has an AP Ratio of 90% and Monster Damage of 270% (down from 300%).<\/li>\n\n\n\n<li><strong>Jayce<\/strong> &#8211; His Q now deals slightly more damage, but the Monster bonus damage is down from 25 to 10. His Shock Blast, on the other hand, deals less damage, whereas his R now has higher armor and magic resistance shred.<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Item Balance Changes in League of Legends Patch 26.3<\/h2>\n\n\n\n<p>Alongside the champion changes in LoL Patch 26.3, Riot also announced several item changes. Here is an overview of some of them:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Actualizer<\/strong> &#8211; costs <strong>2800 <\/strong>gold instead of <strong>3100<\/strong>; the combined cost is <strong>750 <\/strong>instead of <strong>1050<\/strong>.<\/li>\n\n\n\n<li><strong>Endless Hunger<\/strong> &#8211; The item\u2019s total cost is now <strong>3100 <\/strong>instead of <strong>300<\/strong>, and it gives <strong>65 <\/strong>damage instead of <strong>50<\/strong>. Also, it will require a <strong>Caulfield\u2019s Warhammer<\/strong>, <strong>Pickaxe<\/strong>, <strong>Longsword, <\/strong>and <strong>825 gold<\/strong>.<\/li>\n\n\n\n<li><strong>Protoplasm Harness<\/strong> &#8211; The item\u2019s lifeline max HP is now <strong>200<\/strong>&#8211;<strong>300 <\/strong>instead of <strong>200<\/strong>. The item&#8217;s lifeline healing now gives 200-400 (<strong>+175 armor<\/strong> and <strong>+175<\/strong> <strong>magic resistance<\/strong>). Also, the item grants <strong>20 haste<\/strong> instead of<strong> 15<\/strong>.<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Rune Updates and Arena Mode Changes in Patch 26.3<\/h2>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"All New Changes For Patch 26.3 - A Guide for League of Legends\" width=\"788\" height=\"443\" src=\"https:\/\/www.youtube.com\/embed\/FlNyZkC5Ns8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><figcaption class=\"wp-element-caption\">All New Changes For Patch 26.3 &#8211; A Guide for League of Legends<\/figcaption><\/figure>\n\n\n\n<p>The <strong>League of Legends Patch 26.3<\/strong> also introduced several rune and arena changes.\u00a0<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Cash Back<\/strong> now grants a <strong>7.5%<\/strong> Gold Refund<\/li>\n\n\n\n<li><strong>Phase Rush&#8217;s<\/strong> ranged effectiveness gives <strong>50%<\/strong> (<strong>12.5%<\/strong>&#8211;<strong>25% <\/strong>Movement Speed).<\/li>\n\n\n\n<li><strong>Triple Tonic\u2019s Elixir of Force Adaptive Force<\/strong> is now <strong>25<\/strong> instead of <strong>30<\/strong>.<\/li>\n<\/ul>\n\n\n\n<p>Arena mode in<strong> League of Legends Patch 26.3 <\/strong>receives multiple targeted bug fixes aimed at improving combat clarity and consistency, along with a small balance adjustment to one <strong>Arena-exclusive item<\/strong>. These changes focus on reducing unintended interactions and stabilizing round-to-round gameplay.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">New Skins and Chromas Added in League of Legends Patch 26.3<\/h2>\n\n\n\n<p>The League of Legends Patch 26.3 also <strong>brings several new skins<\/strong> that we can choose from:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Firecracker <strong>Ashe<\/strong><\/li>\n\n\n\n<li>Firecracker <strong>Seraphine<\/strong><\/li>\n\n\n\n<li>Firecracker <strong>Yuumi<\/strong><\/li>\n\n\n\n<li>Firecracker <strong>Poppy<\/strong><\/li>\n\n\n\n<li>Firecracker <strong>Ziggs<\/strong><\/li>\n\n\n\n<li>Firecracker <strong>Caitlyn<\/strong><\/li>\n<\/ul>\n\n\n\n<p>Feel free to go over the complete changelog if you want to<strong> learn more information<\/strong> about all of the other changes. There are various bugfixes and other small improvements. Lastly, don\u2019t forget to follow us for more details.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Final Thoughts on League of Legends Patch 26.3 and What to Expect Next<\/h2>\n\n\n\n<p>League of Legends Patch 26.3 focuses on refining Season 2026 balance by adjusting champion power levels, improving ARAM Mayhem progression, and tuning key items and runes. <\/p>\n\n\n\n<p>While the patch does not introduce sweeping gameplay changes, it lays important groundwork for future updates, especially in alternative modes like ARAM and Arena. With additional balance passes expected in upcoming patches, players should keep an eye on how these adjustments shape both ranked play and casual modes moving forward.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>League of Legends Patch 26.3 delivers a wide range of balance and system updates for Season 2026, with notable champion nerfs and buffs, major ARAM Mayhem progression changes, Arena bug fixes, and multiple item and rune adjustments. The patch focuses on improving reward pacing, refining champion bounties, and tuning damage and survivability across several popular<\/p>\n","protected":false},"author":90,"featured_media":33711,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[30],"tags":[31,6],"class_list":{"0":"post-33710","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-league-of-legends","8":"tag-league-of-legends","9":"tag-news"},"_links":{"self":[{"href":"https:\/\/blix.gg\/blog\/wp-json\/wp\/v2\/posts\/33710","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blix.gg\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blix.gg\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blix.gg\/blog\/wp-json\/wp\/v2\/users\/90"}],"replies":[{"embeddable":true,"href":"https:\/\/blix.gg\/blog\/wp-json\/wp\/v2\/comments?post=33710"}],"version-history":[{"count":3,"href":"https:\/\/blix.gg\/blog\/wp-json\/wp\/v2\/posts\/33710\/revisions"}],"predecessor-version":[{"id":33724,"href":"https:\/\/blix.gg\/blog\/wp-json\/wp\/v2\/posts\/33710\/revisions\/33724"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blix.gg\/blog\/wp-json\/wp\/v2\/media\/33711"}],"wp:attachment":[{"href":"https:\/\/blix.gg\/blog\/wp-json\/wp\/v2\/media?parent=33710"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blix.gg\/blog\/wp-json\/wp\/v2\/categories?post=33710"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blix.gg\/blog\/wp-json\/wp\/v2\/tags?post=33710"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}