{"id":5380,"date":"2024-04-27T15:40:47","date_gmt":"2024-04-27T15:40:47","guid":{"rendered":"https:\/\/blix.gg\/news\/cs-2\/cs2-april-major-update-valve-brings-back-dust-2"},"modified":"2024-04-27T15:40:47","modified_gmt":"2024-04-27T15:40:47","slug":"cs2-april-major-update-valve-brings-back-dust-2","status":"publish","type":"post","link":"https:\/\/blix.gg\/blog\/news\/cs-2\/cs2-april-major-update-valve-brings-back-dust-2\/","title":{"rendered":"CS2 April Update. Valve brings back Dust 2?"},"content":{"rendered":"<p>On April 26th, 2024, Counter-Strike 2 received a <a href=\"https:\/\/store.steampowered.com\/news\/app\/730\/view\/4202497395513061959\" target=\"_blank\" rel=\"noopener\">major update<\/a>. The update includes several exciting changes, including modifications to the weapon&#8217;s position in the left and right hand. However, the most significant change is the return of the Dust 2 map to the competitive mode. The Blix team has gathered all the latest information about the update and is eager to share it with our readers. In this article, we will review the patch and provide personal commentary from our team, highlighting the most significant changes.<\/p>\n<h2><strong>Highlights:<\/strong><\/h2>\n<p>&#8216;\u0094 All about April 26, 2024 CS2 Update<\/p>\n<p>&#8216;\u0094 Major updates overview<\/p>\n<h2>What&#8217;s New In The April CS2 Update?<\/h2>\n<div class=\"_1VPbNXp6UZ1K-ChQg-UhsA==\"><\/div>\n<h3>Viewmodel<\/h3>\n<div class=\"_44tKOV3EvA2Ivv21VkJmnQ==\"><img decoding=\"async\" alt=\"\" loading=\"lazy\" src=\"https:\/\/blix.gg\/blog\/wp-content\/uploads\/2024\/10\/73f0273a1dbc05ca.png\"> <span><\/span><\/div>\n<ul>\n<li>Adjusted viewmodel bob movement<\/li>\n<li>Added &#8220;Preferred Viewmodel Left\/Right Handedness&#8221; setting<\/li>\n<li>Added &#8220;Switch Viewmodel Left\/Right Hand&#8221; key binding (default: US keyboard letter H) to switch hands temporarily during gameplay<\/li>\n<li>Viewmodel position setting and left\/right-hand state are now networked and visible to first-person spectators.<\/li>\n<li>Deprecated &#8220;Couch&#8221; viewmodel position setting<\/li>\n<\/ul>\n<p><em>In the Viewmodel section of the game, Valve has reintroduced the option to change the position of your weapon in your hand. This feature\u00a0was missed\u00a0by many players who\u00a0were accustomed\u00a0to playing with the weapon in their left hand. The best part is that you can change it on the fly!<\/em><\/p>\n<h3>HUD<\/h3>\n<div class=\"_44tKOV3EvA2Ivv21VkJmnQ==\"><img decoding=\"async\" alt=\"\" loading=\"lazy\" src=\"https:\/\/blix.gg\/blog\/wp-content\/uploads\/2024\/10\/ddded37a72e25794.png\"> <span><\/span><\/div>\n<ul>\n<li>Added &#8220;Radar Map Alternate Zoom&#8221; setting and &#8220;Toggle Radar Zoom&#8221; key binding to toggle between zoom levels during gameplay<\/li>\n<li>Added a radar icon for the local player when free cam spectating<\/li>\n<li>Added a\u00a0grenade line-up reticle that appears shortly after pulling the pin. The timing can be configured\u00a0for each grenade type\u00a0independently<\/li>\n<li>Changed\u00a0weapon Swap text (when pointing at a dropped weapon) to always show the\u00a0gameplay name of the weapon\u00a0instead of any customized name it might have.<\/li>\n<li>Added a kill feed icon for &#8220;in-air&#8221; kills<\/li>\n<li>Added the scoreboard to the ESC menu<\/li>\n<li>Added an icon to indicate bots on the scoreboard<\/li>\n<\/ul>\n<p><em>Regarding significant updates to the HUD, there are two noteworthy changes. Firstly, the grenade targeting reticle will enable players select a more precise trajectory for their grenades. Secondly, an icon indicates when a player has\u00a0been killed\u00a0in the air.<\/em><\/p>\n<h3>Buy Menu<\/h3>\n<div class=\"_44tKOV3EvA2Ivv21VkJmnQ==\"><img decoding=\"async\" alt=\"\" loading=\"lazy\" src=\"https:\/\/blix.gg\/blog\/wp-content\/uploads\/2024\/10\/f93e09d0765e7ab9.png\"> <span><\/span><\/div>\n<ul>\n<li>Added a &#8220;Dropped Weapons&#8221; panel, which shows (and allows the direct pickup of) weapons that have\u00a0been dropped\u00a0by teammates\u00a0that are\u00a0standing in the buy zone<\/li>\n<li>Added the minimum amount of money\u00a0that a\u00a0player is guaranteed to have in the next round to the buy menu title bar. (thanks, Kadomos)<\/li>\n<\/ul>\n<p><em>Both of these changes to the purchasing menu are great. The first change is that you will always be able to see the weapons dropped by your allies. The second change is a new feature that counts the minimum amount of money you&#8217;ll receive in the next round.\u00a0This\u00a0will help you navigate the economy more efficiently.<\/em><\/p>\n<p>[ GAMEPLAY ]<\/p>\n<ul>\n<li>Increased\u00a0Zeus\u00a0movement speed and adjusted the attack cone<\/li>\n<li>Increased Zeus kill reward from $0 to $100 ($50 in Casual)<\/li>\n<li>Increased CZ75-Auto kill reward from $100 to $300 ($150 in Casual)<\/li>\n<li>Reduced XM1014 kill reward from $900 to $600 ($300 in Casual)<\/li>\n<\/ul>\n<p><em>An essential fix for Zeus has been implemented for competitive mode, while the other changes only apply to Casual mode.<\/em><\/p>\n<p>[ INVENTORY ]<\/p>\n<ul>\n<li>Lighting adjustments in Inspect background maps<\/li>\n<li>Added Wear Category to the info tooltip in the Inspect screen<\/li>\n<li>Added gameplay name in panels that used\u00a0to only show customized\u00a0name. E.g., Inspect screen, inventory tile<\/li>\n<\/ul>\n<p><em>The inspection screen now shows the weapon wear, which is particularly useful for weapons that change little in appearance when worn.<\/em><\/p>\n<h3>Maps<\/h3>\n<div class=\"_44tKOV3EvA2Ivv21VkJmnQ==\"><img decoding=\"async\" alt=\"\" loading=\"lazy\" src=\"https:\/\/blix.gg\/blog\/wp-content\/uploads\/2024\/10\/96602c02dfc09260.png\"> <span><\/span><\/div>\n<p>Replaced Overpass with Dust 2 in the Active Duty Group, current competition map pool, and Premier matchmaking<\/p>\n<p>Baggage:<\/p>\n<ul>\n<li>Opened roll-up doors at spawns<\/li>\n<\/ul>\n<p>Inferno:<\/p>\n<ul>\n<li>Removed overhanging building at top mid<\/li>\n<li>Removed overhangs at\u00a0bottom\u00a0of\u00a0banana<\/li>\n<li>Various map tweaks to improve player collision and readability<\/li>\n<\/ul>\n<p>Overpass, Nuke, Vertigo, Mirage and Office:<\/p>\n<ul>\n<li>Bug and exploit fixes<\/li>\n<li>Collision and line of sight adjustments<\/li>\n<li>Minor performance improvements<\/li>\n<\/ul>\n<p><em>The map pool has been updated with Dust 2, providing a refreshing change of pace for players who have grown tired of the current selection.<\/em><\/p>\n<p>[ WEAPON FINISHES ]<\/p>\n<ul>\n<li>AK-47 | Inheritance: Texture and mask adjustments<\/li>\n<li>USP-S | Jawbreaker: Corrected ambient occlusion texture<\/li>\n<\/ul>\n<p>[ MISC ]<\/p>\n<ul>\n<li>Decoupled demo playback camera movement from playback speed.\u00a0This\u00a0allows moving the camera even if playback\u00a0is paused<\/li>\n<li>Added ability to launch practice matches and workshop maps with party members<\/li>\n<li>Added Overwatch system to enable match demo review by trusted partners<\/li>\n<li>Copenhagen 2024 Major sticker capsules are on sale now -75% off<\/li>\n<li>Added ability to adjust brightness in windowed modes<\/li>\n<\/ul>\n<p><em>This section has two important updates. First, you can now play Workshop Maps together with your friends. Previously, attempting to add a second player would result in getting kicked out on the loading screen. Second, there is a 75% discount on all Copenhagen 2024 Major sticker capsules, which is an excellent opportunity to buy stickers, as they can now be placed anywhere on the weapon.<\/em><\/p>\n<h2>Summary<\/h2>\n<p>This update includes highly anticipated features for Counter-Strike 2 players to try out, with more updates on the way!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>On April 26th, 2024, Counter-Strike 2 received a major update. The update includes several exciting changes, including modifications to the weapon&#8217;s position in the left and right hand. However, the most significant change is the return of the Dust 2 map to the competitive mode. The Blix team has gathered all the latest information about<\/p>\n","protected":false},"author":81,"featured_media":5381,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[5,106],"class_list":{"0":"post-5380","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-cs-2","8":"tag-cs2","9":"tag-cs2-updates"},"_links":{"self":[{"href":"https:\/\/blix.gg\/blog\/wp-json\/wp\/v2\/posts\/5380","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blix.gg\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blix.gg\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blix.gg\/blog\/wp-json\/wp\/v2\/users\/81"}],"replies":[{"embeddable":true,"href":"https:\/\/blix.gg\/blog\/wp-json\/wp\/v2\/comments?post=5380"}],"version-history":[{"count":0,"href":"https:\/\/blix.gg\/blog\/wp-json\/wp\/v2\/posts\/5380\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blix.gg\/blog\/wp-json\/wp\/v2\/media\/5381"}],"wp:attachment":[{"href":"https:\/\/blix.gg\/blog\/wp-json\/wp\/v2\/media?parent=5380"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blix.gg\/blog\/wp-json\/wp\/v2\/categories?post=5380"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blix.gg\/blog\/wp-json\/wp\/v2\/tags?post=5380"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}