The recent patch introduced significant changes to the abilities and mechanics of most characters, which will likely have a noticeable impact on gameplay. The Blix team has prepared an overview of the main character changes and their potential effects on the game for you.
Deadlock: Heroes
Contents
Abrams
Deadlock hero: Abrams
Melee Attack: The attack speed in close combat has been reverted to its previous state, and mobility has been improved, allowing players to move left and right (strafe) while dashing.
Abilities: The damage from the first skill has become more dependent on the spirit parameter, while the healing from the third skill has decreased from 15% to 14%. However, its duration has been increased to 20 seconds, making Abrams slightly more resilient.
Bebop
Sticky Bomb changes: Sticky Bomb now deals an additional 1.5% damage for each hero hit instead of the previous 1%, and each hit increases damage by 4% instead of 5%.
Hook and Ultimate Improvements: Hook damage has been reduced to 10, but it is now dependent on spirit power, which enhances it when properly buffed. Canceling ultimate ability causes a 3-second cooldown, limiting instant reapplication.
Dynamo
Dynamo has gained a new effect: increased resistance to bullets with level upgrades. The damage from Blackhall’s ability is now 1.5% of the enemy’s maximum health. Additionally, the third enhancement now provides 4% extra damage, up from the previous 3% and 8%. However, the base DPS has been decreased from 60 to 45.
Grey Talon
Damage and radius of abilities: The base damage has been decreased from 27 to 24; however, it now scales more quickly with levels, which will offset this reduction later in the game. The effectiveness of the second skill has been reduced by 30%, and the range of the first skill has been decreased by 20%.
Haze
Deadlock hero: Haze
Ultimate ability update: Ultimate now targets only one enemy instead of two, while increasing its firing speed by 30%. This change makes it a more dangerous ability. Additionally, items can now be used during Ultimate.
Infernus
Slowdown effect and charge accumulation: The first ability now slows enemies by 35% instead of 40%. Additionally, the third skillet has a slightly slower charge rate, dealing 9% damage to the body and 14% to the head, compared to the previous 10% and 16%. These changes may decrease its effectiveness on the battlefield.
Ivy
Shooting speed and lifesteal: A minor buff improved shooting speed and health steal efficiency when using the second skillet.
Lash
This character can now use his first ability in the ziplane, which enhances his maneuverability and flexibility in combat.
McGinnis
Reduced turret strength: McGinnis’s turret now deals less damage, at 40 instead of 60, and her durability has been reduced to 15% of the player’s health.
Mirage
Deadlock hero: Mirage
Size of area and speed of abilities: The pulse has been reduced from 6 meters to 5 meters, and the duration and speed of the first skillet have been lowered. The second enhancement now reduces enemy resistance by 10% instead of the previous 15%.
Paradox
Bullet velocity changes and weakened wall: Paradox bullets are now being fired more rapidly, but the wall has been significantly weakened: it no longer has charges and deals no damage (it previously dealt 10% of the enemy’s maximum health). In compensation, the wall’s reload time has been reduced from 37 seconds to 25 seconds. Additionally, the carbine has received an upgrade, increasing its damage output to 100% (up from 85%).
Enhancing melee skills and attacks: The base attack has been increased to 75 damage from 63, allowing Pockett to engage more actively in close-range fights.
Vindicta
Base damage and skills effects: Base damage is lowered but scales up more quickly with levels. The binding duration of the first skill is increased to 2 seconds, while the duration of the second enhancement is reduced to 6 seconds.
Warden
Deadlock hero: Warden
Bullet speed and Ultimate improvements: The ultimate ability now goes on cooldown upon death or interruption and no longer makes the hero invulnerable. However, it provides 50% resistance to spirit attacks.
Wraith
Ultimate ability with extended cast time: Ultimate’s application time has increased to 0.7 seconds, and its landing damage has been reduced to 175.
Yamato
Deadlock hero: Yamato
Huge ultimate buff: This hero has received a significant improvement. The ultimate ability now lasts for 6 seconds, providing 60% resistance to bullets and spiritual damage. At the end of the ultimate, Yamato regains 30% of his maximum health. Additionally, if he kills an enemy during the ultimate, the duration of the ability is extended by 2 seconds.
Conclusion
This patch introduces numerous balance changes designed to enhance gameplay and strategies. Most changes focus on increasing the flexibility of heroes in combat, altering their roles, and providing new options for using abilities. You can read more about the changes on the game’s official forum.