Valve has rolled out a new update that emphasizes a series of technical enhancements. Among the most noteworthy changes are refinements to bullet hit feedback, which aims to provide players with a clearer and more accurate indication of when their shots connect. Additionally, there have been improvements to lag compensation mechanics, ensuring a smoother gameplay experience even in challenging network conditions. The update also addresses certain animations, enhancing their fluidity and realism to further immerse players in the game.
The recent patch notes provided limited details regarding adjustments to bullet hit feedback; however, they shed more light on the enhancements made to lag compensation. Specifically, Valve has resolved a frustrating issue that occurred during sustained fire, where the lag compensation system would erroneously revert target hitboxes further into the past than what players were seeing on their screens. This fix directly addresses a problem that has often been highlighted by the community, showing Valve’s responsiveness to player concerns.
This update brings several notable enhancements, including a crucial fix for a previously identified bug that permitted players to defuse the bomb regardless of their elevation. Additionally, players can expect smoother and more fluid animations throughout the game, enhancing the overall visual experience. Furthermore, there have been important adjustments to the Armory Pass credit system, refining how players earn and utilize credits for in-game rewards.
Contents
CS Official Announcement
Patch Notes
GAMEPLAY
- Various adjustments to bullet hit feedback.
- Fixed a case mid-spray where lag compensation would rewind target hitboxes further into the past than what was on screen.
- Jumping in place on a sloped surface will no longer result in players sliding a short distance.
- Fixed a bug where C4 could be defused from any height.
ANIMATION
- Fixes for IK logic to improve third-person feet posing, especially on slopes.
- Fixed a case where the feet and legs of players could pop out of position when exiting the bomb-plant animation.
- Reduced animation-related network bandwidth usage.
MATCHMAKING
- Added more detailed matchmaking stats for players who try to find a match at off-peak times of day.
MISC
- Activating an Armory Pass no longer grants the first Armory Credit immediately. All 40 Armory Credits can be earned by playing and earning XP.
Maps Updates
Office
- Fixed geometry in the problematic jumping corner.
Ancient
- Reworked collision on the staircase to A-main for better player movement.
- Removed a tree that was creating a distracting shadow at A site.
- Adjusted collision to better match visible geometry so that players can hug the walls more closely.
- Fixed a few lighting bugs.
- Reduced shadows to increase perf in some areas.
- Fixed some spots in house where you could get stuck.
- Fixed collision gap at the bottom of B ramp.
- Fixed some disappearing mesh.
Nuke
- Fixed some lighting errors on lower graphics settings.
Anubis
- Fixed a gap in geometry.
You can check the official patch note list here.
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