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    Home»News»CS2»CS2 April Update. Valve brings back Dust 2?
    CS2

    CS2 April Update. Valve brings back Dust 2?

    By Sharon "BlueEye" SitbonApril 27, 20244 Mins Read
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    On April 26th, 2024, Counter-Strike 2 received a major update. The update includes several exciting changes, including modifications to the weapon’s position in the left and right hand. However, the most significant change is the return of the Dust 2 map to the competitive mode. The Blix team has gathered all the latest information about the update and is eager to share it with our readers. In this article, we will review the patch and provide personal commentary from our team, highlighting the most significant changes.

    Contents

    • 1 Highlights:
    • 2 What’s New In The April CS2 Update?
    • 3 Viewmodel
    • 4 HUD
    • 5 Buy Menu
    • 6 Maps
    • 7 Summary

    Highlights:

    ‘” All about April 26, 2024 CS2 Update

    ‘” Major updates overview

    What’s New In The April CS2 Update?

    Viewmodel

    • Adjusted viewmodel bob movement
    • Added “Preferred Viewmodel Left/Right Handedness” setting
    • Added “Switch Viewmodel Left/Right Hand” key binding (default: US keyboard letter H) to switch hands temporarily during gameplay
    • Viewmodel position setting and left/right-hand state are now networked and visible to first-person spectators.
    • Deprecated “Couch” viewmodel position setting

    In the Viewmodel section of the game, Valve has reintroduced the option to change the position of your weapon in your hand. This feature was missed by many players who were accustomed to playing with the weapon in their left hand. The best part is that you can change it on the fly!

    HUD

    • Added “Radar Map Alternate Zoom” setting and “Toggle Radar Zoom” key binding to toggle between zoom levels during gameplay
    • Added a radar icon for the local player when free cam spectating
    • Added a grenade line-up reticle that appears shortly after pulling the pin. The timing can be configured for each grenade type independently
    • Changed weapon Swap text (when pointing at a dropped weapon) to always show the gameplay name of the weapon instead of any customized name it might have.
    • Added a kill feed icon for “in-air” kills
    • Added the scoreboard to the ESC menu
    • Added an icon to indicate bots on the scoreboard

    Regarding significant updates to the HUD, there are two noteworthy changes. Firstly, the grenade targeting reticle will enable players select a more precise trajectory for their grenades. Secondly, an icon indicates when a player has been killed in the air.

    Buy Menu

    • Added a “Dropped Weapons” panel, which shows (and allows the direct pickup of) weapons that have been dropped by teammates that are standing in the buy zone
    • Added the minimum amount of money that a player is guaranteed to have in the next round to the buy menu title bar. (thanks, Kadomos)

    Both of these changes to the purchasing menu are great. The first change is that you will always be able to see the weapons dropped by your allies. The second change is a new feature that counts the minimum amount of money you’ll receive in the next round. This will help you navigate the economy more efficiently.

    [ GAMEPLAY ]

    • Increased Zeus movement speed and adjusted the attack cone
    • Increased Zeus kill reward from $0 to $100 ($50 in Casual)
    • Increased CZ75-Auto kill reward from $100 to $300 ($150 in Casual)
    • Reduced XM1014 kill reward from $900 to $600 ($300 in Casual)

    An essential fix for Zeus has been implemented for competitive mode, while the other changes only apply to Casual mode.

    [ INVENTORY ]

    • Lighting adjustments in Inspect background maps
    • Added Wear Category to the info tooltip in the Inspect screen
    • Added gameplay name in panels that used to only show customized name. E.g., Inspect screen, inventory tile

    The inspection screen now shows the weapon wear, which is particularly useful for weapons that change little in appearance when worn.

    Maps

    Replaced Overpass with Dust 2 in the Active Duty Group, current competition map pool, and Premier matchmaking

    Baggage:

    • Opened roll-up doors at spawns

    Inferno:

    • Removed overhanging building at top mid
    • Removed overhangs at bottom of banana
    • Various map tweaks to improve player collision and readability

    Overpass, Nuke, Vertigo, Mirage and Office:

    • Bug and exploit fixes
    • Collision and line of sight adjustments
    • Minor performance improvements

    The map pool has been updated with Dust 2, providing a refreshing change of pace for players who have grown tired of the current selection.

    [ WEAPON FINISHES ]

    • AK-47 | Inheritance: Texture and mask adjustments
    • USP-S | Jawbreaker: Corrected ambient occlusion texture

    [ MISC ]

    • Decoupled demo playback camera movement from playback speed. This allows moving the camera even if playback is paused
    • Added ability to launch practice matches and workshop maps with party members
    • Added Overwatch system to enable match demo review by trusted partners
    • Copenhagen 2024 Major sticker capsules are on sale now -75% off
    • Added ability to adjust brightness in windowed modes

    This section has two important updates. First, you can now play Workshop Maps together with your friends. Previously, attempting to add a second player would result in getting kicked out on the loading screen. Second, there is a 75% discount on all Copenhagen 2024 Major sticker capsules, which is an excellent opportunity to buy stickers, as they can now be placed anywhere on the weapon.

    Summary

    This update includes highly anticipated features for Counter-Strike 2 players to try out, with more updates on the way!

    CS2 CS2 Updates
    Sharon "BlueEye" Sitbon

    Sharon is the go-to source for all things gaming on blix.gg, with a knack for uncovering the latest trends and breaking news in the industry. A gamer at heart, Sharon dives into everything from indie releases to blockbuster franchises, always seeking out what makes each game unique. Whether it's covering fresh updates or delving into deep-dive features, she balances their love for games with an eye for detail and industry insight. Off-hours, Sharon is often immersed in World of Warcraft.

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