Earlier on Thursday, February 6, we had an article describing the announcement of the Takeover update: “Apex Legends Takeover: Latest Updates, Changes, and Release Date”. Today, that information has been updated with new information.
The Blix team will tell you what has changed in the Takeover update.
Contents
Highlights
- Detailed description of weapon and Legend changes
- Information about changes that make gameplay more convenient
All Changes in the Takeover Update
Weapon
So, we’ll start with what shocked all Apex players. As we wrote in our previous article, the damage to all weapons has increased.
Over the years, Apex has undergone many changes to give players various options. But one constant has remained—weapon damage, which many players have complained brings its own inconveniences.
Now, players will have options to resolve conflicts more quickly. Apex Legends has released details about how much damage each weapon has caused.
Assault Rifles
Havoc Rifle [Care Package]
- Damage increased to 21 (was 18)
- Headshot damage: 27
- Beam Shot damage increased to 70 (was 53)
- Beam Shot headshot damage: 105
Hemlok Burst AR
- Damage increased to 20 (was 19)
- Headshot damage: 26
Nemesis Burst AR
- Damage increased to 17 (was 16)
- Headshot damage: 22
R-301 Carbine
- Damage increased to 14 (was 13)
- Headshot damage: 18
VK-47 Flatline
- Damage increased to 19 (was 18)
- Headshot damage: 25
LMG
Devotion LMG
- Damage increased to 16 (was 15)
- Headshot damage: 20
L-STAR EMG
- Damage increased to 20 (was 18)
- Headshot damage: 25
M600 Spitfire
- Damage increased to 21 (was 19)
- Headshot damage: 26
Rampage LMG
- Damage increased to 30 (was 26)
- Headshot damage: 38
- Reduced the decay rate of the revved state over time
Marksman
The changes made to this weapon category should equalize the experience for Marksman users.
This will improve the performance when tracking enemies, make the game more stable, and provide headshots. At the same time, the potential for snipers will remain.
30-30 Repeater
- No charge damage increased to 43 (was 39)
- No charge headshot damage: 69
- Full charge damage increased to 58 (was 53)
- Full charge headshot damage: 93
- Slightly increased projectile size at long range
Bocek Compound Bow [Care Package]
- Damage increased to 75 (was 70)
- Headshot damage: 120
- The fire rate was slightly reduced
- Removed Deadeye’s Tempo passive
- Shattercaps damage per pellet increased to 13 (was 12)
G7 Scout
- Damage increased to 35 (was 33)
- Headshot damage: 56
- The fire rate was slightly reduced
- Slightly increased projectile size at long range
Triple Take
- Damage per bullet increased to 22 (was 21)
- Headshot damage: 105 (all bullets)
- Slightly increased projectile size at long range
Pistols
P2020
- Damage increased to 24 (was 21)
- Headshot damage: 30
RE-45 Auto
- Damage increased to 14 (was 13)
- Headshot damage: 18
Wingman
- Damage increased to 48 (was 45)
- Headshot damage: 72
- Base magazine size reduced to 5 (was 6)
- With added magazine – White: 6, Blue: 7, Purple/Gold: 8
SMG
Alternator SMG
- Damage increased to 18 (was 16)
- Headshot damage: 22
C.A.R. SMG
- Damage increased to 14 (was 13)
- Headshot damage: 17
- Added Laser Sight barrel attachment
Prowler PDW
- Damage increased to 16 (was 15)
- Headshot damage: 19
R-99 SMG [Floor Loot]
- Damage decreased to 13 (was 14)
- Headshot damage: 16
- No longer has damage fall-off
- ADS strafe speed normalized to other SMGs
- No longer eliminates movement penalty when equipped
- Recoil increased
Volt SMG
- Damage increased to 16 (was 15)
- Headshot damage: 19
Shotguns
Shotguns gain an increase in base damage but lose the ability to deal increased damage from headshots because the damage from these weapons is already very high when fired in bursts.
EVA-8 Auto
- Damage per pellet increased to 8 (was 7)
- No longer deals increased headshot damage
Mastiff Shotgun
- Damage per pellet increased to 16 (was 14)
- No longer deals increased headshot damage
Mozambique Shotgun
- Damage per pellet increased to 16 (was 15)
- Headshot damage: 60 (all pellets)
Peacekeeper [Care Package]
- Damage per pellet increased to 12 (was 9)
- Headshot damage: 135 (all pellets)
- Choke speed significantly increased
- A fully choked blast pattern is significantly tighter
- Pellets pierce dealing 50% damage after the first enemy hit
Sniper Rifles
For snipers, they changed the headshot damage rather than increasing the base body shot damage. This was done to emphasize their role.
Charge Rifle
- Base damage unchanged
- Headshot damage (min. distance): 135
- Headshot damage (max. distance): 198
- Autofire headshot damage (min. distance): 101
- Autofire headshot damage (max. distance): 149
- Limb damage reduced to 70% (was 90%)
Kraber .50-Cal Sniper
- Damage increased to 150 (was 140)
- Headshot damage: 210
Longbow DMR
- Base damage unchanged
- Headshot damage: 108
- Limb damage reduced to 70% (was 80%)
Sentinel
- Base damage unchanged
- Headshot damage: 126
- Limb damage reduced to 70% (was 90%)
- Removed Deadeye’s Tempo passive
In addition to the massive weapon enhancements, defense items have been optimized. Helmets – white, blue, and purple – were removed, and rare and valuable helmets were added instead, which give significant game bonuses. And armor will now be limited to level 3 (100 units). This will significantly change the course of battles.
The changes to weapon damage have already sparked both outrage and approval. So far, there have been more positive than adverse reactions to them.
Legends
Ash and Ballistic had the most sweeping changes, but minor tweaks were made to the others.
For example, Maggie was strengthened quite a bit, which the game’s fans perceived negatively. Wrecking Ball again destroys Gibraltar’s defense dome and will now destroy Newcastle’s mobile shield.
Crypto has only one change: EMP once again destroys Gibraltar’s Dome of Protection. Loba Ult is back to starting at 50% charge.
Here’s what the developers said about Loba:
This was always intended as a short term buff to help Loba shine among an all-star Support lineup. However, it messed with the delicate dance landing off drop, which impacted long standing ‘good’ player behaviors around landing near your squad, looting, and using abilities into slightly more disruptive behaviors.
Read below for changes in other Legends:
Alter / Ash / Wraith
- Void Vision (enemy highlighting) no longer applies on enemy portals
Alter
- Upgrades Tactical Cooldown+ and Void Vision returned to correct tier placements
Lifeline
- Crashing will no longer occur when gliding or using the D.O.C. Heal Drone
- Gliding will no longer occasionally lower performance
- Pathfinder grapple can once again attach to D.O.C. Halo
Mirage
- Fixed a crash that could occur when using Mirage’s Ult near Gravity Cannons
- Lifeline’s D.O.C. now cloaks properly to prevent revealing Mirage (previous hotfix)
Newcastle
- Ult is no longer canceled by Ash’s snare
Revenant
- Resolved rare crashes that could occur when pouncing
- Shadow Pounce now plays leap audio when spectating a Revenant
Wattson
- Fixed upgrade that was allowing the placement of two interception pylons
Valkyrie
- Tac is now working inside of D.O.C. Halo and near the Dome of Protection’s edges
Vantage
- Sprinting is no longer available while using Ult Accelerant
Many players are unhappy that the Support Class was recently deprived of these benefits. Support Legends no longer heal double with small meds or have increased movement speed while healing. On the contrary, bringing this class of Legends back was very much needed.
There was a considerable discussion on Reddit about the Assault Class as well.
You can read about Ballistic and Ash in our article: “Apex Legends Takeover: Latest Updates, Changes, and Release Date”.
Visual Corrections
To address the issue of visual clutter when firing shots, where the flash interferes with further play, the developers have reduced the amount of effects and particles that players see when firing weapons:
- 95% less visual noise over the line of sight (sparks, smoke, glows, etc.)
- Noise/visuals kept below the line of sight
- Reduced size of muzzle flashes
- Optimized particle count
- Cleaned noise from shells ejects
- Cleaned lingering elements (smoke, sparks, etc)
- Light toned down to avoid flickering on weapons and environment models
Graphics and audio changes have also been made, including reducing the volume of squadmates’ sounds and ambient sound while reviving enemies, for which some players have said they are thankful.
Conclusion
The developers of Apex Legends have worked very hard to ensure that the new Season 24 will raise the game’s prestige and breathe new life into it. We will find out how it turns out later.
A large number of bugs have been fixed. The weapon mastery system has been redesigned to make it easier. A temporary mode was also announced: Three Strikes Mystery Legends from March 11 to March 24, 2025.