Discover everything new in Mobile Legends: Bang Bang with our detailed breakdown of Patch 1.9.42! From hero adjustments and balance changes to gameplay improvements and bug fixes, this comprehensive guide will keep you updated on the latest tweaks that shape the meta. Dive in to stay ahead in the Land of Dawn!
Contents
- 1 Hero Changes in Mobile Legends 1.9.42 Patch
- 2 Sun
- 3 Argus
- 4 Aulus
- 5 Zilong
- 6 Badang
- 7 Harith
- 8 Darius
- 9 Cici
- 10 Alucard
- 11 Lancelot
- 12 Karrie
- 13 Irithel
- 14 Bruno
- 15 Fanny
- 16 Cecilion
- 17 Overall Heroes Changes
- 18 Items
- 19 Malefic Gun
- 20 Rose Gold Meteor
- 21 Haas’s Claws
- 22 Demon Hunter Sword
- 23 In-game Changes
- 24 New Tournament MLBB Rising Open
- 25 Final Thoughts
Hero Changes in Mobile Legends 1.9.42 Patch
Sun
In the latest update, significant changes have been made to Sun to improve his performance as a jungler, although there are some trade-offs. His health points (HP), attack speed, and HP gain per level have all been reduced.
His passive ability now reduces enemy physical defense by 30% after 6 charges, rather than the previous 40% at 10 charges. Sun’s damage output has decreased in prolonged battles against tanks or tanky fighters.
Health recovery from his clones has improved; it has changed from 50% of the physical attack of the doppelganger to 75% plus an additional 25%. This means Sun will gain more healing early in the game compared to before.
The cooldown for his first and second skills has been reduced from 10 seconds to a range of 8 seconds. Sun can now fly through heroes when using his third skill. The damage for this skill has been adjusted from 170-320 plus 40% of physical attack to 250-320 plus 40-60% of physical attack. Additionally, affected targets will now be slowed by 20% for each clone, with a maximum slow of 60%. This slow lasts for 1.5 seconds, but the cooldown for this skill has increased from 4 seconds to 6 seconds.
The duration of his Ultimate ability has decreased from 12 seconds to 8 seconds, which will significantly reduce his sustained damage output.
While Sun now has more explosive damage, it is still not enough to compete with characters like Paquito or Darius. Additionally, his survivability has decreased, making him feel less viable in the current meta. As it stands, he may come across as an unplayable character.
Argus
Argus has received significant buffs for his critical hit build. The regeneration from his passive ability has been reduced from 200 to 150. Additionally, the damage from his demonic attack has been slightly increased at the start of the game: it now deals 180 damage plus 80% of the attack power, up from the previous 150 damage plus 100%. The energy gained from critical attacks has also increased from 5 to 10.
His second skill now provides 100 energy immediately upon hitting an enemy and guarantees the activation of his passive ability. However, the damage from this skill has decreased, changing from a range of 300-400 to 120-240.
The updated Ultimate ability deals damage and enhances the demonic strike when it hits a hero. It also grants 50 energy on critical hits and can now last up to 8 seconds: 4 seconds upon activation and an additional 4 seconds if Argus’s HP drops to zero. This means he can activate his Ultimate immediately after attacking an enemy hero to perform enhanced basic attacks continuously. If Argus’s HP does not drop below zero while the ultimate is active, the cooldown will be reduced by 50%.
Previously, the ultimate could be used to remove crowd control effects from Argus, but now it has a longer cooldown. Players will want to use the ultimate for increased damage, but if the hero gets controlled during activation, he might still be defeated.
Overall, these buffs are beneficial, but some nuances must be considered.
Aulus
Now, passive ability charges are 3 instead of 4, but the attack speed per charge is 15%, compared to 9-12% before. i.e., attack speed with full charges will remain about the same as before, but they will accumulate faster.
In compensation, the developers removed physical penetration on the passive and increased movement speed by 10% on full charges.
The second skillet now slows the enemy by 20% for 3 seconds, and with full stacks of passive, the skillet will additionally damage from 3.5-6% of the maximum amount of health of the enemy. Damage to creeps will not be more than 200-900, and the base damage of the skill decreased, but not significantly. It was 240-440 and became 200-400. Health with 2 skill is now restored when hitting any target.
Ultimate also strengthened; now, the blade’s creation will always add 50 units of attack, not only at full charges of the character’s passive ability.
This is a powerful buff to the hero because of the increased passive ability and because of the increased damage from the second skill on targets with a large amount of health.
Zilong
He got more health from the passive ability; it was 30 and became 50.
The hero’s basic attacks will deal an additional 30 damage to heroes with HP below 50%.
In compensation, the increase in attack speed from ultimate was reduced from 45-75% to 35-55%.
Badang
Devs reduced the animation time of the first skill by 25% and the duration of ultimate control from 0.6 seconds to 1 second.
In compensation, devs increased the ultimate ability recharge time from 30-26 seconds to 45-35 seconds.
Harith
Increase base attack range from 4.1 to 4.3.
The second skill increases speed and slightly decreases range, and the enhanced base attack hits at the same distance as the normal one.
Darius
This hero has increased passive healing ability from 80 +50% of damage dealt to 80% +8% of the hero’s maximum health.
The second skill can now be used not only on heroes but also on creeps. This change will make Darius more mobile, and in late-game, when assembled into a tank, the character’s survivability will increase.
Cici
Gained increased range of basic attacks from 3 to 3.8. The range is now the same as on the first skill.
Alucard
Reduced the first skill’s cooldown from 9.5-7.5 sec to 8.5-6.5 sec. Added one frame of animation to compensate.
Lancelot
The second ability boost, from 170-245 +130-155% to 220-370 +130% of the extra attack. This will buff the character only in the early game.
Karrie
An increased damage from basic attacks by 40 while the ultimate is activate. This is a powerful boost in the early stages.
Irithel
Increased damage from ultimate from 120 +60-80% to 120-200 +65%. The hero’s damage should grow a bit in the middle of the game.
Bruno
Reduced damage from basic attack from 5.1 to 4.8.
Fanny
Energy recovery was reduced from 5 to 4.
Cecilion
Reduced the damage from the first skill depending on the character’s magic power from 80% to 70% on the path and from 160% to 140% at the moment of landing.
Overall Heroes Changes
- Miya: Damage -10% >> -16%
- Bruno: Added: Damage -10%
- Minotaur: Damage taken +20% >> +10%, Removed: Healing -10%
- Argus: Removed: Damage +8%
- Hylos: Removed: Damage taken +10%
- Hanabi: Damage -14% >> -18%
- Vale: Damage -10% >> -12%
- Baxia: Added: Damage taken -12%
- Masha: Added: Damage +10%
- Cecilion: Added: Damage -8%
- Melissa: Added: Damage -8%
- Xavier: Damage -14% >> -18%
- Joy: Damage +20% >> +14%, Damage taken -20% >> -14%
- Chou: Added: Damage taken -14%
Items
Malefic Gun
Reduced the bonus attack range from 15% to 12% and reduced the movement speed boost from 1 sec to 0.5 sec. Despite this nerf, this item is still super powerful for heroes who deal damage with auto attacks.
Rose Gold Meteor
Reduces physical attack from 60 to 40, adding 20% attack speed. The item’s magic defense was removed, and a hybrid defense for fighters was added, which will be equal to the character’s vampirism. At this point, the item starting to look a bit useless.
Haas’s Claws
Reduced vampirism from 25% to 20%, but physical attack increased from 30 to 40. Overall, 5% vampirism looks better than 10 attack damage, but 10 attack damage comes in handy a bit more in the initial game.
Demon Hunter Sword
Vampirism has been increased, now it is 8% at once, and passive charges on the item add 2% instead of 3%. Vampirism is now available without charges, and at max stacks it will be 18% instead of 15%.
In-game Changes
- Added a 0.1-second protection delay to prevent accidental skill cancellation.
- Optimized the logic of auto-attack aiming in case of poor internet connection.
- Reduced the activation duration of the last turret attack hit, preventing activation when the hero is too far away.
- Added post-training calibration for attack skills by target location and guided skills to improve accuracy.
- Increased the size of the skill wheel for long-range skills.
- Controls now include pursuit on the move for skills that activate pursuit.
- Fixed Fanny and Clint bugs, other heroes’ skill descriptions, and optimized icons and descriptions.
- You can now change your character build during a match, which is very cool if a player forgets to change it during the draft.
- A ‘do not disturb’ mode has appeared, which protects against spam.
Flexible 5vs5 rank can be used up to 10 times a week.
New Tournament MLBB Rising Open
The tournament will occur on Friday and Saturday evenings and can be played from epic rank upwards, solo or with 2, 3, or 5 teammates.
After becoming the weekly champion for four weeks, you can move on to the division qualifiers, and the division winner will be eligible for the championship and seasonal access to an exclusive skin. The top teams in each division receive exclusive division ranking titles, and the top 8 teams will battle it out for diamond honors.
Final Thoughts
As the game evolves, adapting to new strategies and mastering updated heroes will be key to success. Keep experimenting, refining your skills, and embracing the dynamic nature of Mobile Legends. See you in the Land of Dawn!