Major Berlin ended, but the stats stayed. Come and see the tournament numbers.
A read of stats is a new vision for the teams and players, and in this post, we understand better what the Six Major Berlin was.
Between Berlin Major, Charlotte Major, and Six Invitational, we have different Champions and different game styles, look:
Six Invitational had more games; this is obvious (BO3 in Group Stage), then stats is a comparative per map. Six Invitational had 213 Clutches, an average of 1.36 per map, and 12% of rounds were Clutch. Six Major Charlotte had 111 Clutches, an average of 1.79 per map, and 16% of rounds were a Clutch. And Six Major Berlin had 110 Clutches, an average of 1.62 per map, and 14% of rounds were clutch.
In plants, the story is other; 3rd place stays with Six Major Berlin, with 172 plants, 2.53 plants per attack, and 44% of attacks had a plant. The 2nd is for Six Major Charlotte, with 178 plants, 2.87 plants per attack and 51% of attacks had a plant. The 1st is Six Invitational, with 470 plants, 2.99 plants per attack, and 53% of attacks had a plant.
The most balanced tournament is Six Major Berlin; 28% of maps had overtime, the 2nd is Six Invitational with 25%, and Six Major Charlotte ended with 21%.
Six Major Berlin had a poor result for NAL Teams, the best finish in 3-4th, while Charlotte and Invitational is a NA Champions.
But Berlin is bad only for NA Teams, between LATAM teams had the best position in the year, 2nd with Faze Clan, while Charlotte had your the best position 3-4th (with Team Liquid) and Six Invitational had your the best position 3rd (again with Faze Clan).
Berlin is good for EUL Teams, your best position in the year too, Champions with Rogue, but Six Invi wasn't too bad with 2nd (Team Empire, now PWNZ), and 5-8th in Charlotte major (with G2 and BDS).
APAC had the best position in the year too, 5-8th with Elevate, Six Invitational the best position had a 9-12th with DAMWON, and Charlotte all teams stayed in the group stage.
Map Stats in Berlin
The most played map, 16 games, but only one pick in playoffs (W7M Picked against Faze Clan in Semifinals, and lost), and the least banned, with 38 bans. Four maps of 16 were Overtime, and 44% of rounds were attacking wins (75) versus 56% of rounds were defense wins (97)
The least played map, four games, but two picks in playoffs. Fifty-one bans, 0 overtimes, 55% of rounds are attacking wins (24) versus 45% of rounds are defense wins (20).
The 2nd most played map, ten games, four picks in playoffs, one overtime map, and 45 bans; this map is 50% versus 50% on average, but 57 attacking wins and 56 defense wins.
The 3rd most played map, eight games, two picks in playoffs, 47 bans, and one of the most balanced maps, four overtimes (50% of the maps are overtime!!!), 46% of rounds are attacking wins (46) versus 54% of rounds are defense wins (54)
The 4th most played map, seven games, most picked in playoffs (3 picks), 48 bans, two overtime, 44% of rounds are attacking wins (37) versus 56% of rounds are defense wins (47)
Together Chalet, the 4th most played map, seven games, 0 picks in playoffs, but three overtimes, 48 bans, 40% of rounds are attacking wins (35) versus 60% of rounds are defense wins (53)
The 6th most played map, six games, one pick in playoffs, and together Club, the most balanced map with three overtimes (50% of the maps are overtime), 49 bans, 53% of rounds are attacking wins (38) versus 47% of rounds are defense wins (34)
The 7th most played map, five games, two picks in playoffs, 50 bans, one overtime, 39% of rounds are attacking wins (24) versus 61% of rounds are defense wins (37)
Together Skyscraper, the 7th most played map, five games, one pick in playoffs, 48 bans, one overtime, this map is 50% versus 50%, 28 wins for Attack and Defense.
Kill per Rounds and Kill per Death
The top three are the same in both quotes, so we decided to merge them into one. In some quotes, the 1st is CTZN (G2), 1.03 in Kill per Round, and 1.61 in Kill per Death. The 2nd because the difference in stats is less, Pino (Ninjas in Pyjamas) with 1.00 in Kill per Round (2nd) and 1.57 in Kill per Death (3rd). The 3rd is Gryxr (Soniqs) with 0.96 in Kill per Round (3rd) and 1.58 in Kill per Death (2nd).
The entry killer with the most successful in the tournament is Cyber (Faze Clan) with a +15 OPK (41/26), after Spoit (Rogue) with a +11 OPK (29/18), and finishing the list Fntzy (Furia) with a +10 OPK (23/13)
Clutches per Map
Because of the difference in maps, we made a clutch per map. The 1st is LaXInG (Oxygen, now F/A) with 0,67 clutches per map (4 clutches), and the 1st together LaXInG is EnvyTaylor (Sandbox) with some 0,67 clutches per map. And finishing the list, Shiinka (Wolves), with 0,63 clutches per map (5 clutches).
Plant per Attack
Players who add a lot to the team often don't get the recognition they deserve. 1st is Dream (Oxygen) with plants in 24% of attacks, after Prano (G2) with plants in 20% of attacks, and 3rd is GdNN1 (W7M) with plants in 19% of attacks.
Winning the first gunfight of the game is very important, but it is not a guarantee of victory, as is the case with the top 3. The 1st is MNM (EU) with a +15 in OPK, the 2nd is NiP (LATAM) with a +12, and the 3rd is Oxygen (NA) with a +11. It is not a guarantee of victory, but maybe this is a problem. Gaming (APAC) is a 16th with a -24, 15th is a DAMWON (APAC) with a -20, and finishing the list, Astralis (NA) with a -13. All teams were eliminated in the group stage.
Plants per Attack
One of the Siege Fundamentals is a plant, W7M (LATAM) with plants in 32% of attacks, Oxygen (EU) with plants in 30% of attacks, and Faze Clan (LATAM) with 28% of attacks respected this. But in defense, you need to protect a bombsite to prevent opponent plants, Furia (LATAM) with plants in 31% of defense, NiP (LATAM) with plants in 31% of defense, and Elevate (APAC) with plants in 27% of defense, did not respect this.
Clutches per Map
In the esports magic moment, Sandbox (APAC) had 1,33 clutches per map, W7M (LATAM) had 1,18 grips per map, and Gaimin (APAC) had 1,17 clutches per map. It's beautiful when it is for your team, but when your team conceded clutch, it's not a nice sign; Oxygen (NA) conceded 1,83 clutches per map, Soniqs (NA) conceded 1,67 clutches per map, and Elevate (APAC) conceded 1,44 clutches per map.
The European Team won your first Major in R6; between the players, Kantoraketti is the only player with a title before Berlin. And to win a world title, you need to have something more; let's see how the balance of champions was throughout the tournament. The team is 9th in Opening Kills, +3 (98 OPK - 95 OPD), 9th in Clutch per Map, 0.68 (11), but the 16th in Clutch Conceded per Map, 0,31 (5!!!!). But the stats in Plants is bad, 11th in Plants per Map, 17% of attacks had a plant (17), and 4th in Plants Conceded per Map, 25% of defense had an opponent plant (24).
All stats were used from R6A's stat handling.
Cover image photo credit: KonkolMichal