break the mold | abilities

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    Break the Mold Information

    Active No
    Type Passive
    Champion's name Rell
    Resource tagValue
    Damage tagValue

    Break the Mold description

    ACTIVE: Rammus leaps to the target location with immunity to crowd control, and upon impact deals magic damage to nearby enemies and slows them for 1.5 seconds. Enemies within the center take increased damage from the impact if Soaring Slam was cast further than 600 units, capped at 1700 units with 50% increased damage. If Soaring Slam is cast while channeling Powerball, enemies within the center of the impact are also knocked up for 0.75 seconds and take Powerball's collision damage. Powerball will not collide with enemies during the dash, and its channel will be maintained for the dash and end afterwards. Rammus' impact causes 3 aftershocks to burst from the area over 3.5 seconds. Each aftershock deals magic damage to enemies within the area and applies the initial slow, which stacks up to 4 times. Soaring Slam's damage affects structures and is doubled against turrets.
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