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League of Legends
League of Legends Runes
League of Legends Runes
Runes in League of Legends are small buffs that can be applied to a champion through the Rune Page menu.
PASSIVE: Gain 1.8 − 18 (based on level) bonus Attack Damage or 3 − 30 (based on level) Ability Power (Adaptive) while above 70% of your maximum health. ADAPTIVE: Grants bonuses based on which stat you already have the most bonuses for. Defaults to the first listed.
PASSIVE: Immobilizing an enemy champion grants a static 35 (+ 80% bonus armor) bonus armor and 35 (+ 80% bonus magic resistance) bonus magic resistance for 2.5 seconds. The bonus resistances are capped at 80 − 150 (based on level). After the duration, you release a shockwave that deals 25 − 120 (based on level) (+ 8% of your bonus health) magic damage to nearby enemy champions and monsters.
PASSIVE: Gain 7.5% bonus movement speed toward visible and targetable enemy champions that are immobilized, grounded, or slowed within 1000 range.
PASSIVE: Dealing ability damage to an enemy champion hurls an Arcane Comet at their current location that lands after 0.75 seconds, dealing 30 − 100 (based on level) (+ 35% bonus AD) (+ 20% AP) Adaptive damage to enemies upon impact. Dealing forms of ability damage reduces the remaining cooldown. Spell damage: 20% Area damage: 10% per enemy hit Persistent damage: 5% ADAPTIVE DAMAGE: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect. Higher Bonus AD → Physical damage Higher AP → Magic damage If the attack damage and the ability power of the unit are equal, the damage determined depends on the champion.
PASSIVE: Receive a Total Biscuit of Everlasting Will at 2:00, 4:00 and 6:00. If the inventory is full while receiving a biscuit, the biscuit(s) will appear as soon as a slot in the inventory is available. Consuming a Biscuit will instantly grant 50 mana and permanently increase your maximum mana by 50, in addition to its effects. You will also gain the increased mana if you sell the biscuit for 5.
PASSIVE: After taking damage from an enemy champion, for 1.5 seconds, the next 3 spells or attacks you receive from the same enemy champion deal 30 − 60 (based on level) less damage.
PASSIVE: All movement speed bonuses increase in effectiveness by 7%. Additionally, you gain 1% bonus movement speed.
PASSIVE: Damaging basic attacks and ability damage deal 10 − 45 (based on level) bonus true damage to enemy champions affected by certain crowd control effects. VALID CROWD CONTROL: Immobilizes; Blind; Disarm; Ground; Nearsight; Polymorph; Silence; Slow The target must already be impaired prior to the attack in order to trigger the bonus damage.
PASSIVE: After 12 minutes, gain 9 bonus armor and 9 bonus magic resistance and your total armor and total magic resistance are increased by 5%
PASSIVE: Basic attacks on-damage against enemy champions grant ( 2 / 1) stacks of Conqueror. Abilities, spells and item actives on-damage will grant 2 stacks. Each stack of Conqueror grants 1.2 − 3 (based on level) bonus Attack Damage or 2 − 5 (based on level) Ability Power (Adaptive) for 6 seconds, stacking up to 12 times, for a maximum of 14.4 − 36 (based on level) bonus Attack Damage or 24 − 60 (based on level) Ability Power (Adaptive). While fully stacked, you heal for ( 9% / 6%) of the post-mitigation damage from any attack you deal to enemy champions, and the stacks refresh upon dealing damage to enemy champions with attacks or abilities. Persistent damage and ongoing sources of damage will grant the stacks only once every 5 seconds. Spells and effects that deal default damage will not grant any stacks.
PASSIVE: Gain 18 summoner spell haste and 10 item haste.
Coup de Grace
PASSIVE: Deal 8% increased damage (except true damage) to champions below 40% maximum health.