Cyber Cage Cyber Cage is a Vision Blocker ability that Cypher instantly tosses forward on activation. This places a cyber cage as soon as it touches the ground, turning invisible. The cage remains indefinitely until Cypher activates it. Upon doing so, a white, hollow, open-ended cylinder will form at the cage's location. If an enemy passes through the cylinder's edges, it will play an audio cue.
The cylinder's open ends are aligned vertically and the cylinder's center is positioned at the location where the cage was activated. This means the cylinder's edges deploy both above and below ground. Whilst this effect won't be seen when deployed on completely solid, horizontal ground, this becomes applicable when the cage is activated near an area where the map's elevation changes and gets lower, be it a gradual slope or a steep vertical drop.

Spycam Spycam is an Intel ability that Cypher has to equip before casting. Once equipped, his crosshair will be replaced with an indicator for placing a spycam. This will turn blue if it is placed on a viable position to be cast in, and will turn red for unviable positions. A viable position must be a wall with enough verticality and Cypher must be within a certain distance of the target location to cast the ability. Upon casting, the spycam will travel to the location and briefly deploy, turning invisible once this process is complete. The camera can be recalled but will go on a short cooldown before it can be redeployed.
Once deployed, Cypher can use the ability to take control of the camera, causing it to reveal itself. His body will remain still in a channeling position whilst using the camera, leaving himself vulnerable to enemy gunfire and utility. The camera provides vision of anything in front of it and can be rotated within the range of a hemisphere. Whenever re-used, the camera will always be looking the direction Cypher was previously looking in when he unequipped the ability. If Cypher's body takes damage whilst he is in control of Spycam, the ability will be unequipped.
Whilst using Spycam, Cypher can aim at enemy agents and fire to shoot marking darts at them. If a dart hits an enemy it will embed itself into them, periodically revealing their location with flashes of yellow outlines. To end this effect, the victim must channel for a few seconds to remove the dart.
Enemies can destroy the camera by dealing any damage to it with weapons or some damaging abilities. Enemies do not have to have sight of the camera for it to be destroyed by damage. Cypher will be alerted if his camera destroyed.
If Cypher is killed during the round, the spycam will deactivate and reveal its position.

Recon Bolt Recon Bolt is an Intel ability that Sova must equip before casting. Upon doing so he will equip himself with a bow that holds a recon arrow. Sova can control the number of times this arrow can bounce off of terrain using Alt Fire and affect its range by holding Fire. The arrow has three fixed ranges that it can be fired in, displayed as a charge bar under the crosshair. The arrow enters a high range as soon as the charge bar begins to fill up one of the bars. The arrow reaches maximum range as soon as the charge bar begins to fill up the third bar; reaching maximum charge does not further increase the arrow's range. Whilst charging, Sova can recast the ability to reset the charge bar and allow him to safely release his Fire key without firing the arrow.
Upon releasing his Fire key Sova will fire the arrow forward. Upon contact with any surface the arrow will bounce against it depending on how many bounces have been added to it. If no more bounces are available to be used on a collision, the arrow will attach to the surface, windup up briefly, then periodically emits sonar pulses over a few seconds. These pulses briefly reveal any enemy agents they hit that are also in the arrow's line of sight, giving them a red-yellow outline that follows and shows every action the victim is making during the reveal's duration.
Enemies can destroy the recon bolt by dealing any damage to it with weapons.
Dimensional Drift Dimensional Drift is an ability that Yoru must equip before casting. Upon casting he enters a new dimension for several seconds, becoming intangible but reducing his vision range, having dampened audio, and being unable to equip any weapons or his other abilities. Whilst in Dimensional Drift, Yoru can still activate Gatecrash if he has already placed a tether but he cannot activate any Fakeout echos that he has placed. If Yoru gets into close enough proximity of an enemy entity, they will be able to see him.
After the duration of the ability expires, or upon reactivation, Yoru emerges back into the physical realm, giving off an audio cue upon arrival at his location.