nanoswarm | abilities

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    Nanoswarm Information

    Active No
    tagName Basic
    tagName Agent
    tagName Champion

    Nanoswarm description

    Nanoswarm is a Deterrent ability that Killjoy must equip before casting. Upon casting, she throws a grenade forward that sticks as soon as it comes into contact with a horizontal surface. Killjoy can use Primary and Alt Fire to control the length of the throw; Primary Fire throws the grenade at long range whilst Alt Fire throws it at short range. The grenade has no deploy time and can be activated as soon as it hits terrain; the delay between casting and activating is only affected by the time it takes for the grenade to reach its target location. If not activated immediately, the grenade will turn invisible instead and remain at its landing spot indefinitely. Enemy agents who approach deployed grenades will be able to see them once they get within close enough proximity, also being able to hear it humming. Enemies can destroy the grenade by dealing any damage to it with weapons. Enemies do not have to have sight of the grenade for it to be destroyed by damage. Upon being activated the grenade will windup before deploying a damaging swarm of nanobots in a cylindrical area of effect that pierces through terrain. The cylinder's ends are aligned vertically and the cylinder's center is positioned at the location where the grenade was activated. This means the nanobots deploy both above and below ground. Whilst this effect won't be seen when deployed on completely solid, horizontal ground, this becomes applicable when the grenade is activated near an area where the map's elevation changes and gets lower, be it a gradual slope or a steep vertical drop.
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