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    Home»News»Valorant»VALORANT Patch 9.10 Brings New Armor, Major Agent Updates, and Gameplay Tweaks
    Valorant

    VALORANT Patch 9.10 Brings New Armor, Major Agent Updates, and Gameplay Tweaks

    By Aymen “A.C.E” KadriNovember 21, 2024Updated:April 16, 20254 Mins Read
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    Riot Games just released the newest patch note, the Valorant 9.10 patch note. This update is considered to be one of the most important changes coming to Valorant in a long time. This patch introduces several changes to Pheonix, Cypher, and Omen. Riot Games also brought some adjustments to different weapons and Gameplay while still maintaining the core and fun of Valorant. Here’s a breakdown of the most significant changes and what they mean for players.


    Contents

    • 1 New Defensive Option: Regen Shield
    • 2 Agent Updates: 
    • 3 Cypher
    • 4 Sage
    • 5 Phoenix
    • 6 Deadlock
    • 7 Omen
    • 8 Jett
    • 9 Weapon Adjustments: Precision Over Mobility
    • 10 Gameplay Systems Updates
    • 11 Map and Premier Updates
    • 12 What Does This Mean for the Meta?

    New Defensive Option: Regen Shield

    Regen Shield

    The headline feature of Patch 9.10 is the Regen Shield, a new armor option aimed at expanding tactical versatility.

    • Cost: 650 credits
    • Damage Absorption: 25 HP
    • Regeneration Pool: 50 HP

    The Regen Shield absorbs all incoming damage until depleted, then regenerates using points left in its pool after a brief delay. This feature could redefine defensive strategies, especially for eco rounds or clutch situations.


    Agent Updates: 

    Patch Notes Highlights

    Several agents have received adjustments, from tweaks to their utility to shifts in their ultimate costs.

    Cypher

    9.10 // Cypher Changes // #VALORANT

    • Trap Wire
    • Now has a .5 second windup before the full wallhack reveal applies and fades in.
    • Trap wire now has updated minimap icon treatment to better display what the trap wire is connected to.

    • Neural Theft
    • Ult Cost 6… pic.twitter.com/9HmidPWh2C

    — VALORANT Leaks & News (@VALORANTLeaksEN) November 19, 2024
    • Trap Wire:
      •  There is now a 0.5-second delay before the wallhack effect fully applies.
      • A new minimap icon shows connected areas, improving counterplay.
    • Neural Theft:
      •  Ult cost increased to 7 points, balancing its powerful dual-reveal mechanic.

    Sage

    • Healing Orb:
      •  Self-heal improved from 30 HP to 50 HP over 5 seconds, matching ally healing.
    • Slowing Orb:
      •  introduced a 50% dash speed reduction for affected enemies, adding depth to its utility.
    • Resurrection:
      •  Ult cost reduced to 7 points.

    Phoenix

    9.10 // Phoenix Changes // #VALORANT

    • Phoenix now applies a Heal over time to himself whenever he touches his flames which persists even if he leaves the fire. This allows him to dip into his flames and then continue to press the offense.

    • Curve Ball
    • Changed to the… pic.twitter.com/Riyqgf6EV5

    — VALORANT Leaks & News (@VALORANTLeaksEN) November 19, 2024
    • Curve Ball:
      •  Moved to the signature ability slot with a free charge at round start.
    • Hot Hands:
      •  Reclassified as a non-signature ability for 200 credits.
    • Blaze:
      •  Now casts through walls, similar to Harbor’s High Tide.
    • Now regenerates health over time when touching his flames, even after leaving the fire.

    Deadlock

    • Targets captured by Deadlock’s ultimate now die when the timer expires, regardless of location.
    • Visual updates enhance clarity for the health states of Annihilation Cocoon and Barrier Mesh.

    Omen

    • Dark Cover: Smokes now fall only on areas where players can stand, removing unintended one-way smoke setups.

    Jett

    • A critical bug fix prevents Jett from floating when suppressed or detained, keeping the game fair for all agents.

    Weapon Adjustments: Precision Over Mobility

    9.10 // Phantom Changes // #VALORANT

    • Damage fall-off changed
    • Previously
    • 39 damage per bullet (0 – 15m)
    • 35 damage per bullet (15 – 30m)
    • 31 damage per bullet (30m+)
    • Now
    • 39 damage per bullet (0 – 20m)
    • 35 damage per bullet (20m+) pic.twitter.com/SH8fz7Kfyq

    — VALORANT Leaks & News (@VALORANTLeaksEN) November 19, 2024

    In Patch 9.10, Riot Games is addressing movement accuracy to encourage deliberate playstyles and not to rely on “Run and Gun”

    • Pistol Inaccuracy Changes
      • All Pistols (except the shorty)
      • Moving while crouching Inaccuracy: .1 >>> .5
    • Classic
      • Right Click Running Inaccuracy: 1.3 >>> 1.5
      • Right Click Burst Jumping Inaccuracy: 2.1 >>> 2.25
      • Walking Inaccuracy: 0.84 >>> 1.1
      • Run Inaccuracy: 2 >>> 2.3
    • Ghost
      • Walking Inaccuracy: 0.84 >>> 1.1
      • Run Inaccuracy: 2 >>> 2.3
    • Rifles
      • All Rifles
      • Walk Inaccuracy: 2 >>> 3
      • Run Inaccuracy: 5 >> 6
    • Machine Guns
      • All Machine Guns
      • Walk Inaccuracy: 2.4 >>> 3
      • Run Inaccuracy: 6 >>> 6.5 
    • Pistol Bullet Count Changes
      • Ghost: Bullet count reduced to 13 (from 15).
      • Frenzy: Bullet count increased to 15 (from 13).
    • Phantom: Adjusted damage fall-off, extending the 39-damage range to 20 meters and reducing frustrating headshot inconsistencies.

    Gameplay Systems Updates

    • Concusses: Now slow enemy dashes by 50%, impacting Jett and Neon’s mobility.
    • Combat Report: Utility statistics are updated until the round ends, preventing unintended information leaks.
    • Smoke Visuals: New cues inside smokes indicate when they’re about to dissipate.

    Map and Premier Updates

    9.11 // Sunset Lighting Changes // #VALORANT pic.twitter.com/1LG0ZvZZSM

    — VALORANT Leaks & News (@VALORANTLeaksEN) November 19, 2024
    • Sunset: Improved global lighting enhances visibility in darker areas.
    • Premier Mode: Added clearer standings and notifications for playoff qualifications.

    What Does This Mean for the Meta?

    Patch 9.10’s changes aim to balance powerhouse agents like Cypher and Omen while elevating others like Sage and Phoenix. The Regen Shield adds a fresh defensive dynamic, while weapon accuracy adjustments encourage intentional movement. With these tweaks, Riot Games continues to fine-tune VALORANT’s tactical ecosystem to its best abilities while ensuring it’s as fun as it was.

    Regarding the meta, how can Patch 9.10 change many things, whether in pro plays or just ranked? Firstly, we will see the introduction of Phoenix more to matches as the primary duelist in some maps over Raze and Jett, as this update gave him a significant buff, allowing him to focus on entering and taking gun fights with seamless abilities to heal himself. With the addition of Reagen Shield as a helpful option esp, especially for eco-rounds, this is also considered to be meta-breaking all, owing players to extend their gameplay when taking direct fights overall Riot Games divisome work and effort into patch 9.10 for more fair and enjoyable gameplay.

    Valorant
    Aymen “A.C.E” Kadri
    • X (Twitter)

    ACE is a dedicated esports fan whose love for the scene began with his first Counter-Strike match. After transitioning to Valorant, his passion only grew stronger. When he's not gaming, he writes articles, guides, and skin reviews, and he consistently works to climb the ranked ladder, no matter the challenge

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