Close Menu
blix.gg
    Newest
    The Dota 2 Heroes That Can Fit Into Almost Any Role in Patch 7.38c
    May 12, 2025
    CS2 Anubis Smokes Guide: Win Rounds with Perfect Utility
    May 11, 2025
    VALORANT and League of Legends Partner with Coinbase
    May 11, 2025
    X (Twitter)
    blix.gg
    • CS2
      • CS2 Predictions
      • CS2 Guides
      • Review of Best CS2 Gambling Sites 2025
        • Review of Best CS2 Crash Sites 2025
      • Best CS2 Betting Sites for 2025
    • Deadlock
      • Deadlock Guide
      • Deadlock News
    • Valorant
      • Valorant Skins
      • Valorant Guides
      • Valorant Leaks
    • Dota 2
      • Dota 2 Updates
      • Dota 2 Tournaments
      • Dota 2 Guides
    • LoL
      • League of Legends Guides
      • League of Legends Skins
    • Games
      • Mobile Games
      • Marvel Rivals
      • Apex Legends
      • COD Mobile
    • Industry
    blix.gg
    Home»News»CS2»7 tips to defeat Liquid on Mirage
    CS2

    7 tips to defeat Liquid on Mirage

    By Slava "innersh1ne" BritvinMarch 21, 20223 Mins Read
    Share
    Twitter
    Banner

    On the eve of the start of ESL Pro League S15 group C, I’m here to introduce specific points of Team Liquid’s playstyle on one of the maps, Mirage.

    My main job as an analyst is to break down the opponent in preparation for my team’s upcoming matches. Today, I broke down the recent performance of Team Liquid on Mirage and pointed out the main issues.

    Here’s what could help you beat Team Liquid if you ever have the pleasure to meet them on Mirage. Enjoy 🙂

    Contents

    • 1 CT side
    • 2 oSee focused too much on playing inside connector and ticketbox midround
    • 3 Late incendiary ramp in the beginning of the round
    • 4 A lot of HEs top mid corner and molos top mid boxes early in the round
    • 5 Liquid do a lot of aggressive plays towards ramp
    • 6 T Side
    • 7 Palace-oriented lurker with specific angles
    • 8 They don’™t do 5-man one direction pushes
    • 9 Free ticketbox without smokes either molos

    CT side

    oSee focused too much on playing inside connector and ticketbox midround

    It’s not a very surprising tendency overall, but if we look at Josh “oSee” Ohm’s heatmap, he tends to veer too much to two points on the map in the timeframe from 1:30 to 1:00.

    The tell is not that deep, but it helps to understand from where to expect the American AWPer.

    Late incendiary ramp in the beginning of the round

    It’s a very specific moment that could be abused with different early aggressive moves towards A site through ramp.

    Team Liquid A players start the round with a bit of a delayed ramp incendiary nade – the usual timing of landing is from 1:48 to 1:46. Opponents of the American team could use it to make an early ramp peek with an AWP or rush A through the molotovs.

    A lot of HEs top mid corner and molos top mid boxes early in the round

    Playing as a CT, Team Liquid likes to deal out some early damage to their opponents at top mid. In more than 65% of rounds in their last four matches, Liquid threw an HE towards the top mid-corner or a 1:45-1:40 incendiary behind top mid boxes. Sometimes they throw molly+HE, which can inflict a lot of damage on their opponents.

    Liquid do a lot of aggressive plays towards ramp

    It’s just a moment to be aware of. Among all of their aggressive plays, ramp is the team’s favorite one. An aggressive move could happen on early timings, but in general, Liquid prefers midround aggression.

    T Side

    Palace-oriented lurker with specific angles

    Keith “NAF-FLY” Markovic enjoys being in palace, which I can understand – it’s a great place to lurk. However, he has a couple of specific favorite angles he holds.

    They don’™t do 5-man one direction pushes

    Liquid prefers to end rounds with 4+1 / 3+2 splits and almost never ends the round with a full team going from one direction.

    Free ticketbox without smokes either molos

    It’s just a small note, but this hole can be abused in some rounds by A players or by an AWPer. In their last 28 rounds played, Liquid players haven’t thrown a single smoke towards ticket box and thrown only two molotovs there.

    Slava "innersh1ne" Britvin

    innersh1ne is a professional Counter-Strike coach and analyst. He's incredibly passionate about statistics and small details of the game. He was previously working for teams like FaZe Clan, MOUZ, GamerLegion, BetBoom. At the current time, he works as an assistant coach for FURIA.

    You may also like

    By Sebastian "primero" Pereira

    Why Counter-Strike 2 Captivates Gamers Everywhere?

    September 4, 2024
    By Jimmy “Infernal” Young

    lmbt Is Out Of Monte

    September 3, 2024
    By Jimmy “Infernal” Young

    SAW Qualified To ESL Challenger Atlanta

    September 3, 2024
    By Jimmy “Infernal” Young

    Thunderpick WC 2025 Revealed Its Schedule

    September 2, 2024
    Add A Comment
    Leave A Reply Cancel Reply

    Recent Post
    The Dota 2 Heroes That Can Fit Into Almost Any Role in Patch 7.38c
    May 12, 2025
    CS2 Anubis Smokes Guide: Win Rounds with Perfect Utility
    May 11, 2025
    VALORANT and League of Legends Partner with Coinbase
    May 11, 2025
    2025 Road to MSI Qualifier Schedule & Ticket Details Unveiled By LCK 
    May 10, 2025
    blix.gg
    X (Twitter) RSS
    • Editorial Policy
    • Terms of Use
    • Privacy policy
    • About us
    • Our Authors
    • Join Our Team
    © 2025 BLIX.GG. All rights reserved.

    Type above and press Enter to search. Press Esc to cancel.

    Manage Consent
    To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
    Functional Always active
    The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
    Preferences
    The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
    Statistics
    The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
    Marketing
    The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
    Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
    View preferences
    {title} {title} {title}