This is a continuation of TheSwedishJoker’s interview with dev1ce at BLAST.
You can read the first part here.
Hugo “TheSwedishJoker” Nilsson Meier, BLIX.GG: Talk to me a little bit about expectations. Do you guys have any expectations set already for the short-term or long-term? What do they look like?
dev1ce: I mean, absolutely bare minimum is obviously qualifying for the Major, but that didnât happen for the guys last time, and it means a lot for the organization and the team. For me looking at the whole year, itâs definitely bringing Astralis back to a level where we go into tournaments feeling we could win them, we have a decent shot together with a lot of the other top teams at winning them.
I think the CS:GO scene right now is very open. Obviously, you have some teams that are always really good, but I feel five or six teams could win a tournament, and we want to be one of those.
BLIX: You talked a little bit about watching m0NESY. Heâs been on the rise in just a year, his rookie year. What do you think is the thing that sets him apart from other AWPers, with his almost meteoric rise?
dev1ce: I mean, for me, Iâve watched all of the guys, all of the AWPers that are good, so for me, the change with m0NESY actually happened when HooXi came in, I think he has a depth of his play that is new in the tactical regard, and I think that HooXi is doing a really really amazing job at teaching him the ways.
For me, heâs always been very mechanically skilled, the only guy together with s1mple and ZywOo that have an extra âwow factorâ individually. Hence, if he can also add the tactical layer, which is what itâs looking like heâs doing, then the skyâs the limit for him. Itâs just nice to see a player thatâs also not too focused. It doesnât look like he cares too much about that, heâs just doing his role, and then he does amazing.
BLIX: CS:GO came out with new updates at the end of last year, bringing in Anubis and an M4 and AWP nerf. Now that youâve been able to play more in practice and such, what do you think about the AWP on paper? Do you think it was a good one, or could it have been done a little bit better?
dev1ce: I mean, for me, I didnât want an AWP nerf, so itâs good that it didnât have that much impact; I think that obviously it actually matters since some rounds, most rounds you see an AWPer reload at some point, and that also gives away a sound cue, so thereâs a lot of stuff that it actually gives away, but itâs not a mechanical nerf so you can still have the same skill.
I like that a little bit. I mean, you could put the price up a little bit, but I think itâs pretty good where itâs at. I donât think it will impact that many rounds directly, where youâll see an AWPer run out of bullets, but it definitely requires more thought process like when do you choose to reload when you are positioning yourself and stuff like that.
BLIX: Do you think it will impact your gameplay, maybe compared to when you had ten bullets to work with?
dev1ce: Yeah, thereâs a difference of a few bullets here and there; when you spam with the AWP, you have to reload; sometimes you never thought about âhow many bullets do I have?â so itâs obviously different, but I donât think it will really… we wonât have many situations where AWPers just run out of bullets and canât shoot. Itâs more or less about thinking about when youâre shooting.
BLIX: Anubis has been out now for a little bit. Youâve probably, maybe, been practicing it; how do you say it is for you as an AWPer playing on Anubis? Do you think itâs a good map for AWPing, or how would you say it is?
dev1ce: I like Anubis as an AWPer; itâs a little bit like Ancient, youâre mostly on the sides rather than in the middle of the map, and I think thatâs actually something you see on a lot of maps like the AWPers are trying to find picks that are not centered where the Ts are using a lot of their utility and manpower because teams have been getting so good at just using utility you actually rarely see an AWPer get a really easy CT opening pick because teams are getting too good at avoiding that, so itâs a really good map for that, where you can pick off the lurkers and especially with the aggressive T lurkers that are also in the meta you get more shots and yeah… For me, itâs a pretty good map to play, some changes would be good, but itâs gonna happen with Valve sooner rather than later.
BLIX: What kind of changes would you have liked to see, maybe for the Major, to the map or the map pool of the game? What changes would you have made or wanted?
dev1ce: Thatâs a big question. I donât really know actually what I like about the game as it is right now; I maybe want the M4s to cost the same; thatâs the only thing because I think that the reason why so many people are staying on the A1 is because of the price of it.
Thatâs the only change I would make. Map-pool-wise; I think itâs pretty good right now as well; Iâm not the biggest fan of the new Ancient spawn; just when you look at it, it looks like when you play Sims. You just spread out the floor too much, so maybe making it look a little bit better and thinking a little bit of the timings that it impacts because itâs a bit weird to play the map now; theyâve added a second more runtime. In contrast, I think a half-second would have created a perfect in-between of âCTs can get a lot of map control for freeâ and âTs can not get it for free.â
BLIX: What changes would you make to Anubis? You said that youâd have liked to see some changes, so what would you like to have changed with the map?
dev1ce: I mean, like, the middle part of the map is a little bit too congested; I think I would like to change that, and itâs less… the only thing Iâm thinking about is the middle part of the map, and the window part Iâm not too sure about, like, itâs also because the map hasnât been played too much, so itâs hard to say what the meta really is, but it feels like the old Inferno where stuff is a little bit too congested, and if you like to make it a little bit bigger I think it would play out a little bit better as well.
BLIX: Do you like how Valve is going? Because this was a community-made map, do you think we should have more community-made maps or bring out the old ones? What direction would you have liked to see Valve go with that?
dev1ce: I mean, itâs always been Valveâs way to go with the community skins and maps. CS is, I think, a community-created mod, so yeah, I like that, I really do think itâs a good thing that creators can actually have fun and be creative, and it can be implemented into the game; itâs one of the things thatâs really unique about CS, and for me, it doesnât matter who makes the map, as long as itâs good and playable Iâd rather have it come from the community than not.
BLIX: Would you have rather seen another map come in instead of Anubis because we have Cache, Cobble, we have Tuscan still on the bench? Would you have liked to see another map come in?
dev1ce: No, actually, I donât like Tuscan that much, and Cobble, yeah, but itâs been made a little bit weird. I would like to see the old Cobble in this new meta, how you play, and how good teams are with utility. I think that the map is not explored, or was not explored back then like it was way puggier and just aim, so I think that would have been exciting. And Cache, Iâm not a big fan of the new Cache too, so⦠maybe Cobble, but I liked the old Cobble if we were to play that.
BLIX: Valve also recently came out with this new ranking for future RMRs, you know, with the last Rio Major where FaZe had to play, for example, top teams early on like Cloud9, NAVI, etc. Do you think thatâs the right way to go for Valve with that in mind?
dev1ce: Iâm actually not too well informed on it, so itâs hard for me to say so much about it. The only thing that obviously is a little bit influential is who gets invites to the Open and Closed Qualifiers of the RMRs. If you are, as we are, a partner team with BLAST, for instance, or in ESL, you get more points and prize money, so itâs easier to be high in the rankings for us than a team like Sprout, who are also very good. So I think itâs a bit unfair, whereas previously, it was a bit more open. Other than that, I donât know much about it, but thatâs one of the things I can see it can have an impact.
BLIX: With NiP, you were in Stockholm for quite a while, and now youâre back in Copenhagen if Iâm correct. How has your life been since? With everything going on, do you feel thereâs a new dev1ce coming out, or do you still feel like thereâs a mix of the old and new you? What has this last year been like, and how has it affected you?
dev1ce: I mean, itâs definitely been a transformative year for me; figuring out how to live a life as an esport athlete and not just live as dev1ce 24/7 was very important to me; itâs a bit weird because a lot of your relationships are based on who you are as a CS:GO athlete, but itâs very important to have a life as well as Nicolai and live and be happy, and that was what I was working on, for me to have a platform of seeing my friends and family, so itâs definitely been better for me, but then also ways to disconnect from the game which is important and you donât⦠Like I love the grind, and I do it 24/7, which caused a lot of issues for me, that I would never retract myself from the game; I would keep on going. Thereâs a better balance now, and itâs good and gives more space to focus and have fun while on the journey.
BLIX: Last question, do you feel like before, maybe you were just dev1ce, and you couldnât really find the difference between Nicolai and dev1ce, but how do you feel like you found that good balance between being dev1ce and being Nicolai?
dev1ce: Yeah, definitely! Itâs also realizing there are values in both parts of your life and also not neglecting one part of your life and just trying to ignore it and hope it gets better at some point is actually something that I think a lot of CS players struggle with because it consumes a lot of time being a CS player.
So yeah, it was important for me. I am generally way happier, and thatâs probably the biggest difference.
Cover image credit: Copyright ESL | Helena Kristiansson
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