Greetings, dear readers. We are pleased to announce that Dota 2 Patch 7.37e has been released. While it is a “literal” update, Valve has once again succeeded in implementing some exciting changes to the game’s balance. Items, heroes, talents, and the long-awaited new item, the Ringmaster Agahnim, have all been affected. Let’s dive into the details.
Dota 2: Art
Contents
Items Changes
Khanda
- Recipe cost decreased from 600 to 500. Total cost decreased from 5200 to 5100
- Empower Spell: Bonus Damage from caster’s Attack Damage decreased from 75% to 60%
This change to Khanda is beneficial, but her reduced damage may discourage players who were relying on her effectiveness in the late game.
Heroes and Talents Changes
The Blix team has compiled a list of heroes who have undergone significant changes in this patch.
Alchemist
Dota 2 hero: Alchemist
Facets
Mixologist
- Unstable Concoction
Cooldown reduction increased from 30% to 35%
Abilities
- Acid Spray
Mana Cost rescaled from 110 to 105/110/115/120
- Unstable Concoction
Cooldown increased from 15s to 17s
Alchemist remains a strong character and is recommended for the first position. These changes only slightly weaken this character.
Clockwerk
Abilities
- Battery Assault
Bonus damage against creeps decreased from 2x to 1.5x
Talents
- Level 10 Talent -2s Power Cogs Cooldown replaced with +75 Hookshot Damage
These changes will significantly impact Clockwerk. One of the character’s key features is the ability to quickly eliminate creeps with Battery Assault. However, this nerf has considerably weakened Clockwerk. As a result, we are likely to see him less frequently in games now.
Earth Spirit
Dota 2 hero: Earth Spirit
Abilities
- Boulder Smash
Bonus damage against creeps decreased from 1.4x to 1.25x
Talents
- Level 10 Talent Spell Amplification decreased from +10% to +8%
- Level 10 Talent +200 Rolling Boulder Distance replaced with -2s Geomagnetic Grip Cooldown
- Level 15 Talent Magnetize Damage & Duration decreased from +30% to +25%
- Level 20 Talent -3s Geomagnetic Grip Cooldown replaced with +250 Rolling Boulder Distance
Earth Spirit’s updates alter his build and highlight his talents. These changes have caused controversy among players since it is unclear whether they strengthen or weaken the hero.
Elder Titan
Facets
Deconstruction
- Natural Order
Enemies that leave the AoE now lose 1 stack per second instead of all stacks instantly
Abilities
- Echo Stomp
Damage rescaled from 70/100/130/160 to 60/100/140/180
This small upgrade enhances the Titan’s effectiveness in extended battles, particularly when supported by a team.
Juggernaut
Abilities
- Blade Fury
Cooldown decreased from 42/34/26/18s to 36/30/24/18s
These changes enhance Juggernaut’s early game, increasing his pressure during laning.
Kez
Dota 2 hero: Kez
Abilities
- Echo Slash
Bonus Hero Damage rescaled from 30/45/60/75 to 25/45/65/85
- Grappling Claw
Hero Bonus Lifesteal decreased from 50/100/150/200 to 40/80/120/160
It’s unusual to see such a minor change to a new character who has a low win rate. Many players expected Valve to make this character significantly stronger.
Luna
Abilities
- Lunar Blessing
Bonus Night Vision rescaled from 400 + 20 per level to 250 + 25 per level
Talents
- Level 10 Talent Moon Glaives Damage Penalty Reduction decreased from 8% to 5%
- Level 15 Talent +80 Lucent Beam Damage replaced with +1 Lunar Orbit glaive
- Level 20 Talent 2 Moon Glaives fired on Lucent Beam replaced with +110 Lucent Beam Damage
Luna’s visibility at night has been reduced. Additionally, Valve has reworked her talents. As a result, she is stronger during the middle stages of the game, but has been significantly weakened in the late stages. Consequently, we are likely to see Luna less often in matches moving forward.
Medusa
Facets
- Venomous Volley
Poison is no longer applied by illusions
Now scales with Split Shot
Movement Slow rescaled from 35% to 15/20/25/30/35%
Attack speed slow rescaled from 80 to 20/35/50/65/80
Abilities
- Mana Shield
Base Damage per mana decreased from 2.4 to 2.2
- Split Shot
Outgoing damage rescaled from 40/55/70/85% to 50/60/70/80%
Valve aims to balance Medusa by diminishing her early-game power while enhancing her strength in the late game.
Monkey King
Abilities
- Mischief
Damage immunity duration decreased from 0.2s to 0.1s
The difficulty of dodging projectiles has increased, raising player skill requirements significantly.
Nature’s Prophet
Dota 2 hero: Nature’s Prophet
Facets
Ironwood Treant
- Nature’s Call
Treant gold bounty rescaled from 18-24 on all levels to 16/24/32/40
Treant XP bounty increased from 30 to 30/40/50/60
This is a significant weakening of Furion. The reward for killing Ironwood Treant will now be substantial.
Ringmaster
Dota 2 heroes: Ringmaster
Abilities
- Escape Act
Now upgraded with Aghanim’s Scepter
Replaces cooldown with 2 charges. When the box pops open, it deals 300 magical damage to all enemies in a 275 radius and throws 8 Impalement Art daggers with 50% range in all directions.
- Spotlight
Spotlight Radius decreased from 550 to 275
Now summons 3 separate spotlights each sweeping independently from each other.
This Aghanim’s Scepter will enhance the Ringmaster’s abilities, making him more versatile and formidable in combat.
Shadow Demon
Abilities
- Disruption
Bonus Base Damage rescaled from 30/40/50/60 to 25/40/55/70
- Demonic Purge
Cooldown increased from 60s to 70/65/60s
Aghanim’s Scepter charge restoration time increased from 60s to 70/65/60s
- Demonic Cleanse
Cooldown increased from 60s to 70/65/60s
Aghanim’s Scepter charge restoration time increased from 60s to 70/65/60s
These changes weakened Shadow Demon in the early game stages, but the character remains just as valid as before.
Shadow Fiend
Dota 2 heroes: Shadow Fiend
Facets
Lasting Presence
- Presence of the Dark Lord
Now Bonus Armor Reduction buff is removed when Shadow Fiend dies
Hero Reduction Duration decreased from 70s to 60s
Abilities
- Necromastery
Damage per soul decreased from 1/3/4/5 to 1/2/3/4
- Feast of Souls
Now increases Max Necromastery Souls by 5 for the duration of the buff
Bonus Attack Speed rescaled from 40/50/60/70 to 30/50/70/90
These changes to Shadow Fiend are unlikely to weaken the character significantly, so we can expect to see him frequently in matches.
Wraith King
Abilities
- Vampiric Spirit
Lifesteal decreased from 20/30/40/50% to 16/24/32/40%
- Mortal Strike
Critical Damage rescaled from 150/200/250/300% to 160/200/240/280%
Talents
- Level 20 Talent Attack Speed decreased from +70 to +60
- Level 20 Talent Cleave increased from +35% to +40%
Wraith King remains mostly unaffected by these changes. We are eager to see how this character performs in the current meta.
Conclusion
Patch 7.37e emphasizes fine-tuning hero balances rather than implementing major changes. Updates include the rework of Earth Spirit’s talent and adjustments to Medusa’s passive, both of which require careful testing. We encourage you to share your thoughts in the comments. We will keep you updated on the changes and provide the latest news about Dota 2. You can find the complete list of changes on the official game website.