Close Menu
blix.gg
    Newest
    GamerLegion to Compete at IEM Dallas With Stand-In
    May 14, 2025
    League of Legend’s WASD Movement Changes – Here’s What You Need to Know
    May 14, 2025
    Yakult Brothers vs Team Tidebound Prediction – Asian Champions League 2025
    May 14, 2025
    X (Twitter)
    blix.gg
    • CS2
      • CS2 Predictions
      • CS2 Guides
      • Review of Best CS2 Gambling Sites 2025
        • Review of Best CS2 Crash Sites 2025
      • Best CS2 Betting Sites for 2025
    • Deadlock
      • Deadlock Guide
      • Deadlock News
    • Valorant
      • Valorant Skins
      • Valorant Guides
      • Valorant Leaks
    • Dota 2
      • Dota 2 Updates
      • Dota 2 Tournaments
      • Dota 2 Guides
    • LoL
      • League of Legends Guides
      • League of Legends Skins
    • Games
      • Mobile Games
      • Marvel Rivals
      • Apex Legends
      • COD Mobile
    • Industry
    blix.gg
    Home»News»Industry»SK Gaming Not Continuing VALORANT Franchising Application, Will Avoid All “Violent” Games
    Industry

    SK Gaming Not Continuing VALORANT Franchising Application, Will Avoid All “Violent” Games

    By Hisham "sho" AlmadaniJuly 19, 20223 Mins Read
    Share
    Twitter
    Banner

    As VALORANT franchising is nearing, German-based esports organization ‘œSK Gaming’ (SK) was among the many considering entering or continuing their venture in the professional VALORANT scene. Still, BLIX has learned that SK will no longer go through with its application to Riot Games.

    Aside from the competitive nature of franchising being limited to eight to ten slots per region, Europe’™s and especially Germany’™s corporate market is very hesitant with activating the First Person Shooters (FPS) genre titles. The current leading FPS esport, Counter-Strike: Global Offensive, has had difficulty retaining sponsors from triple-A brands, especially in Europe. In a 2019 interview with theScore esports, SK Gaming CEO Alexander Müller opened up about why the organization left the esport in June of 2018 despite being one of the most successful and decorated names up until that point.

    ‘œCounter-Strike is a more problematic title than some people think, especially when it comes down to the sponsorship market in Central Europe, in Germany. A lot of companies actually have a problem with the game.’

    Müller said that SK Gaming is willing to navigate around and address such issues’“ which mainly arise from the hostile nature of the game as well as its ‘œTerroist’ and ‘œCounter-Terrorist’ side names compared to VALORANT’™s more friendly ‘œAttackers’ and ‘œDefenders’ side names’“ but admitted that it was the sponsors that did not want such ties to their name.

    ‘œFor some partners, it is a sacrifice. And they might not want to do it.’

    These partners, the same ones that influenced SK’™s decision to depart from Counter-Strike, are now standing in the way of the organization’™s potential future in VALORANT. Said partners were not named, but note that two of SK’™s biggest sponsors and stakeholders, Mercedes-Benz and T-Mobile, did not sign their agreements until news of SK’™s departure from CS:GO surfaced to the public.

    Most recently, a source close to the situation has confirmed that SK Gaming’™s current board members and directors, some of which happen to be shareholders of SK Gaming sponsors, including Mercedes-Benz, T-Mobile, and REWE, have come to the joint agreement that they will no longer pursue a slot in the VALORANT franchised league, nor come close to any video games, especially shooters, classified in the age category of USK16 or higher. This is all part of SK Gaming’™s shift towards targeting ‘œless violent games” and its goal of catering to more family-friendly content in the past few years.

    As it stands today, SK Gaming only has professional teams in Brawl Stars, Clash Royale, League of Legends, and Rocket League, all of which are kid-friendly games with little to no graphic content. Even the organization’™s stream team, which consists of four German content creators, focuses on League of Legends or FIFA, with zero traces of USK16+ games on any of their channels.

    This is a tale that repeats itself in the esports world. SK Gaming is not the first (and definitely won’™t be the last) to come across such issues and pull out of specific titles to satisfy business agreements. Schalke 04 Esports, also based in Germany, and Splyce Gaming (formerly American, now Spanish following merge with MAD Lions), among others, have had their respective problems. BLIX is also aware of other organizations experiencing similar issues in their VALORANT partnership application for similar reasons.

    Hisham "sho" Almadani

    You may also like

    By Zain Merchant

    DreamHack donates over $250,000 worth of tickets to bring in local youth.

    November 19, 2022
    By BLIX.GG

    Riot Games suspends ocelote till November 13

    October 12, 2022
    By BLIX.GG

    Team Finest leaves competitive esports

    October 6, 2022
    By BLIX.GG

    NAVI disbands PUBG Mobile roster

    October 5, 2022
    Add A Comment
    Leave A Reply Cancel Reply

    Recent Post
    GamerLegion to Compete at IEM Dallas With Stand-In
    May 14, 2025
    League of Legend’s WASD Movement Changes – Here’s What You Need to Know
    May 14, 2025
    Yakult Brothers vs Team Tidebound Prediction – Asian Champions League 2025
    May 14, 2025
    Asian Championship League 2025 –  Overview & Analysis
    May 14, 2025
    blix.gg
    X (Twitter) RSS
    • Editorial Policy
    • Terms of Use
    • Privacy policy
    • About us
    • Our Authors
    • Join Our Team
    © 2025 BLIX.GG. All rights reserved.

    Type above and press Enter to search. Press Esc to cancel.

    Manage Consent
    To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
    Functional Always active
    The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
    Preferences
    The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
    Statistics
    The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
    Marketing
    The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
    Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
    View preferences
    {title} {title} {title}