League of Legends Patch 12.14 - Details

category_image League of Legends
author_avatar
BLIX.GG
cover
Modified  13 Sep, 05:40
Reading time  ~2  mins

Riot Games has shared a detailed list of changes for patch 12.14 for League of Legends.

In the next updates, the developers will focus on stability to provide both pro and casual players with a consistent field to finish out their ranked grind and the season playoffs.

CHAMPION BUFFS

Pantheon Jungle:

Q damage to monsters: 70% to 105%

Jarvan IV:

Q bonus AD Ratio: 120% to 140%

E Cooldown: 12 to 12-10

Teemo:

Mana regeneration per Level: 20 to 25

R Range: 400/650/900 to 600/750/900

R AP Ratio: 50% to 55%

R Mana Cost: 75 to 75/55/35

Alistar:

Q Mana Cost: 65-85 > 55-75

Q Cooldown: 15-11 > 14-10

LeBlanc:

Base Mana: 334 > 400

Mana Per Level: 50 > 55

W Damage: 75-215 > 75-235

Varus

Base AD: 59 to 62

CHAMPION NERFS

Sivir Q:

Bugfix: Cast time 25-18 to .25-10

W Minion Damage: 80% to 65%

W NEW: Bounces last-hit minions that are left at <15 HP

Yuumi:

E Heal AP Ratio: 35% > 30%

Seraphine:

W Shield AP Ratio: 35% > 25%

W Heal AP Ratio: 0.6% missing HP per 100AP > 0.4% missing HP per 100AP

Gnar:

Base HP: 580 to 540

HP regeneration per level: 1.75 to 1.25

Zeri:

Right click no longer deals 60-150 (#18% AP) damage to enemies below 35% health

Right click now executes enemies below 60-150 (#18%) health

R On-hit Damage: 10/15/20 (+15% AP) to 5/10/15 (15% AP)

Renata:

Base HP: 595 > 545

Base AD: 51> 49

CHAMPION ADJUSTMENTS

Wukong:

Base HP regeneration: 2.5HP per 5 > 3.5HP per 5

P Health regeneration per stack: 0.5% max HP to 0.35% max HP

Aatrox:

Health per level: 104 > 114

E Healing: 18-26% > 18-24%

R Healing: 25-55% > 25-45%

Rhaast:

Health per level: 99 > 109

Passive Heal: 25-35% of damage dealt to champs > 20-30% of damage dealt to champs

Janna:

E Bonus Heal/Shield Power: 20% > 15%

E Shield: 65-165 > 75-175

R Heal/s: 90-200 (+45%AP) > 100-200 (+50%AP)