Close Menu
blix.gg
    Newest
    CS2 Practice Commands & Pro Configs: Ultimate 2025 Guide
    June 5, 2025
    CS2 Inferno Smokes Guide: Best Lineups for Every Site
    June 5, 2025
    CS2 Anubis Smokes Guide: Win Rounds with Perfect Utility
    June 5, 2025
    X (Twitter)
    blix.gg
    • CS2
      • CS2 Skins and Cases
      • CS2 Predictions
      • CS2 Configs
      • CS2 Guides
      • Best CS2 Gambling Sites (2025) – Safe Skin Betting, Free Coins
        • Review of Best CS2 Crash Sites 2025
      • Best CS2 Betting Sites for 2025
    • Valorant
      • Valorant Skins
      • Valorant Guides
      • Valorant Leaks
    • Dota 2
      • Dota 2 Updates
      • Dota 2 Tournaments
      • Dota 2 Guides
    • LoL
      • League of Legends Guides
      • League of Legends Skins
    • Mobile Games
      • COD Mobile
        • Best Loadouts for CoD Mobile
      • Mobile Legends
    • Games
      • Deadlock
        • Deadlock Guide
        • Deadlock News
      • Marvel Rivals Articles and Guides
      • Apex Legends
    • Industry
    blix.gg
    Home»News»LoL»Future Of Salary Caps In League Of Legends Esports
    LoL

    Future Of Salary Caps In League Of Legends Esports

    By Alejandro "anonimotum" GomisJune 2, 20233 Mins Read
    Share
    Twitter
    xplay banner

    According to sources close to the BLIX’S editorial team, the LCK is set to implement a Salary Cap in the near future. Although the exact timing of the implementation cannot be confirmed, all indications point towards its full enforcement in the LCK as early as 2024. Regardless, a Salary Cap will, without a doubt, be implemented in the LCK.

    Read more: Sources: In The Previous Offseason Faker Received More Than Three Million USD Annual Offer From FlyQuest; Liquid Outbid FlyQuest’s Offer

    Similar salary regulations have been previously applied in other leagues, such as the LPL and its previously reported Salary Cap. This model is currently being studied, and many similar measures are expected to be applied in the LCK. In addition to learning from the LPL system, various aspects need to be carefully considered in order to implement a salary cap effectively in the LCK. The process of changing league rule sets and adjusting player salaries will be gradual.

    One of the rules currently under consideration is a provision that is similar to the Franchise Tag system in other sports. It would force players to renew their contracts if their team increases their salary by 25%. In such a scenario, players cannot decline their team’s proposal and must continue competing with them for an additional year. It should be noted that this rule is only a proposition that was previously discussed and may not be ultimately implemented.

    Attempts were made to apply this salary cap in Korea before. In 2021, rumors emerged regarding the implementation of a salary cap in 2022, but the proposal did not move forward. According to a past report by Upcomer, T1 stood as the “strongest opposing voice” to the proposed new rule.

    However, as of 2023, the rule has reportedly been approved, and progress is being made.

    Something that BLIX.GG’s sources can also confirm is that a significant number of high-level Korean players are starting to explore opportunities in the West or seek representation from agents in the West. Players like Park “Teddy” Jin-seong, are among those beginning to adopt this strategy. However, Teddy is just one of many players who are now considering this approach. During this off-season, players, like world champion Jang “Ghost” Yong-jun, explored the Western market in case they received offers there, unfortunately doing so when most transfer moves were already decided.

    Economic situation of esports in the West

    Despite this interest, the economic situation in the West is not at its best. Cases like the current situation in the LCS highlight this, but we will address them in a future post.

    Major leagues like the LEC are receiving some assistance through league cosmetics (icons and emojis), but apart from that, different ways to support teams in these leagues are being explored.

    Currently, the most significant case is what is happening with the European Regional Leagues (ERLs). Although nothing has been decided yet, discussions are ongoing to explore the possibility of implementing a rule to set a maximum operational cost for esports organizations in some ERLs. This option is being considered in various leagues, such as the LVP (Spanish league) and the LFL (French league), due to the shared concern about the current state of esports. In addition to imposing a maximum operational cost per club, various options are being studied to hopefully improve the economic situation, including format changes in the ERL.

    Alejandro "anonimotum" Gomis

    You may also like

    By Larkey

    Top-10 Best Wards Skins in League of Legends

    May 3, 2025
    By Larkey

    Top 10 Best Junglers in LoL (2025) – Dominate Every Game

    April 29, 2025
    By Larkey

    Which Tank Is Dominating League of Legends This Season?

    February 11, 2025
    By Larkey

    LoL Patch Notes 14.18 Review

    September 11, 2024
    Add A Comment
    Leave A Reply Cancel Reply

    Recent Post
    CS2 Practice Commands & Pro Configs: Ultimate 2025 Guide
    June 5, 2025
    CS2 Inferno Smokes Guide: Best Lineups for Every Site
    June 5, 2025
    CS2 Anubis Smokes Guide: Win Rounds with Perfect Utility
    June 5, 2025
    Counter Strafing and Movement Mastery in CS2
    June 5, 2025
    blix.gg
    X (Twitter) RSS
    • Editorial Policy
    • Terms of Use
    • Privacy policy
    • About us
    • Our Authors
    • Join Our Team
    © 2025 BLIX.GG. All rights reserved.

    Type above and press Enter to search. Press Esc to cancel.

    Manage Consent
    To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
    Functional Always active
    The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
    Preferences
    The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
    Statistics
    The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
    Marketing
    The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
    Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
    View preferences
    {title} {title} {title}