Numerous tactics have been tried out by users since the release of Valorant. Each gun in the game has a defined cost and offers you particular advantages. For example, the Marshal deals around 100 damage for each body shot, and the Operator guarantees a death unless you aim for the leg. Many players noticed the emergence of the Stinger and Spectre Meta early on, which led Riot to weaken the firearms in subsequently released game patches. One gun in the game has remained essentially unchanged since its release and has, in the community's opinion, been flying under the radar for an extended period: the Bulldog. There are a lot of features about this rifle that are admirable, and we shall examine these aspects in this article.
The Price Of This Weapon
Each round throughout the match, the Bulldog is available for purchase for 2050 credits, making it the Phantom and Spectre's middle child. Due to this, many players think purchasing Spectres during Eco rounds & Phantoms during full buys is realistic. With that in mind, professional players only employ the Bulldog when they cannot afford a Phantom or Vandal and their team has a full buy.
A team advances to the following round with 3000 points if they win a round, allowing them to purchase a Bulldog & half shield as a result. They can get all four stars, if using a character like Astra, and still have 100 credits in their savings account. You may farm up to get full shields on each round since each kill awards another 200 credits, and planting a spike awards 300. If you lose two consecutive rounds, you will receive 2400 bonus points for your upcoming round. With this in mind, you can buy a Bulldog nearly every round of the game if you plan your economy well.
Semi Auto Burst ADS Mode Is A Hidden Gem
Traditional automatic, single-bullet primary fire and semi-automatic firing modes are available for the Bulldog. While the traditional automatic is typically used, the precise, alternate three-bullet burst fire that fires at a pace of about 1/5 of the typical rate is a strong option. With a 1.25 zoom scope, the main benefit of this is there is a minor reduction in spread and recoil. According to the Bulldog's damage calculations, a headshot results in 115 damage. Alternatively, a body shot causes 35 damage. On full shields, the kill should ideally only require two shots—one to the torso and one to the head.
One must always aim for their opponent's upper chest region if they want to get the most out of this three-bullet burst. As a result, there's a greater possibility that one bullet will hit the head during the recoil. As players, we know that long-range duels are a weakness of the Phantom, as the most damage that a shot to the head can do is 140. The Bulldog doesn't suffer any reduction in damage output due to distance. As a result, a bullet fired from any distance will continuously inflict constant damage. The Bulldog becomes a viable option for long-range battles on a map like Pearl or Bind.
Another minor feature is that the medium penetration of the Bulldog bullets enables the players to employ some "wall bang shot" techniques. On the most recent patch, less reserve ammunition is available for the Phantom and Vandal. On some maps, the Bulldog can also be used as a gun to spam through walls and obstruct the defuse.
With time and usage, the potential of a weapon like the Bulldog will be on full display. Only time and various unique strategies using eco rounds will tell if this gun is used more frequently in professional play.