killjoy | valorant agents

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# Agent
# Champion

Killjoy Information

Release date August 8, 2020
Season Episode 01: Ignition
Active Yes

Killjoy description

The genius of Germany, Killjoy secures the battlefield with ease using her arsenal of inventions. If the damage from her gear doesn't stop her enemies, her robots debuff will help make short work of them. Killjoy is a young German woman with slick dark brown hair and brown eyes. She is often seen wearing a padded yellow jacket with a blue interior, purple "X" patches on either shoulder and a green beanie-like hat. Underneath the jacket she wears a gray shirt with a rising bars graphic. She has round glasses with black outlines, a pair of silver hoop earrings in either ear, and a pair of green shoes that resemble Converse Chuck Taylor's with silver toes and loose tongues. Covering her hands are a pair of black gloves with blue straps that exposes her ring and pinkie fingers. She wears black ripped skinny jeans with a green strap on her left thigh which is also connected to a fanny pack.
Killjoy related valorant-agents
Killjoy
Killjoy You can get XP by completing daily and weekly missions. Also one played round gives you 100XP, one won round gives you 200XP.
Alarmbot
Alarmbot Alarmbot is an Intel ability that Killjoy must equip before casting. Once equipped, her crosshair will be replaced with an indicator for placing a bot. This will turn pink if it is placed on a viable position to be cast in, and will turn red for unviable positions. Upon casting, the bot will briefly deploy at the location before turning invisible. The bot can be recalled but will go on a short cooldown before it can be redeployed. Once deployed, the bot remains indefinitely. For it to remain active however, Killjoy must remain within a certain distance from the bot. Exceeding this distance will cause the bot to deactivate, becoming visible and not responding to any enemy agents that pass by it. Reentering the proximity range will reactivate the bot. The bot will also deactivate if Killjoy is killed or suppressed. Enemy agents who approach it will be able to see it once they get within close enough proximity. Enemies can destroy the bot by dealing any damage to it with weapons or some damaging abilities. Enemies do not have to have sight of the bot for it to be destroyed by damage. Killjoy will be alerted if her bot is destroyed. If an enemy agent gets too close to the bot it will activate in three phases; first it will reveal itself, then it will travel from its location towards its target, and then it will jump up and explode if it is able to reach its target without being destroyed. The detonation will apply Vulnerable to any agents in range.
Nanoswarm
Nanoswarm Nanoswarm is a Deterrent ability that Killjoy must equip before casting. Upon casting, she throws a grenade forward that sticks as soon as it comes into contact with a horizontal surface. Killjoy can use Primary and Alt Fire to control the length of the throw; Primary Fire throws the grenade at long range whilst Alt Fire throws it at short range. The grenade has no deploy time and can be activated as soon as it hits terrain; the delay between casting and activating is only affected by the time it takes for the grenade to reach its target location. If not activated immediately, the grenade will turn invisible instead and remain at its landing spot indefinitely. Enemy agents who approach deployed grenades will be able to see them once they get within close enough proximity, also being able to hear it humming. Enemies can destroy the grenade by dealing any damage to it with weapons. Enemies do not have to have sight of the grenade for it to be destroyed by damage. Upon being activated the grenade will windup before deploying a damaging swarm of nanobots in a cylindrical area of effect that pierces through terrain. The cylinder's ends are aligned vertically and the cylinder's center is positioned at the location where the grenade was activated. This means the nanobots deploy both above and below ground. Whilst this effect won't be seen when deployed on completely solid, horizontal ground, this becomes applicable when the grenade is activated near an area where the map's elevation changes and gets lower, be it a gradual slope or a steep vertical drop.
Turret
Turret Turret is an Intel ability that Killjoy that must equip before casting. Once equipped, her crosshair will be replaced with an indicator for placing a turret. This will turn pink if it is placed on a viable position to be cast in, and will turn red for unviable positions. Upon casting, the turret will briefly deploy at the location. The turret can be recalled but will go on a short cooldown before it can be redeployed. Once deployed, the turret remains indefinitely. For it to remain active however, Killjoy must remain within a certain distance from the turret. Exceeding this distance will cause the turret to deactivate and no longer responding to any entities that enter its filed of view. Reentering the proximity range will reactivate the turret. The turret will also deactivate if Killjoy is killed or suppressed. Whilst active, the turret scans the area in front of it in a 180° cone. If it detects an enemy agent or some abilities, it will start to windup and lock onto the enemy before firing in bursts of three shots, dealing damage that falls off with distance. Damage dealt is the same regardless of where on the body the shots hit an agent. Enemies can destroy the turret but it has its own health amount and must take enough damage for this to be depleted for it to be destroyed.
Lockdown
Lockdown Lockdown is a Crowd Control ability that Killjoy must equip before casting. Upon casting, she deploys a Lockdown device into the ground in front of her. Killjoy can rotate her body during deployment to position and plant the device in very specific locations either at her feet or within a small distance in front of her. Once deployed, the device creates a spherical area of effect and begins to wind up. The sphere's center is positioned at the location where the device was planted. This means the AoE appears both above and below ground. Whilst this effect won't be seen when deployed on completely solid, horizontal ground, this becomes applicable when the device is planted near an area where the map's elevation changes and gets lower, be it a gradual slope or a steep vertical drop. Enemies within the sphere will hear warning sounds. Once the windup is complete, the device will emit a pulse that detains any enemy agent within the AoE. Enemies can destroy the device but it has its own health amount and must take enough damage for this to be depleted for it to be destroyed.
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CS Virtual Trade Ltd, reg. no. HE 389299 Registered address and the principal place of business: 705, Spyrou Araouzou & Koumantarias, Fayza House, 3036, Limassol, Cyprus
Copyright © 2023 BLIX.GG. All rights reserved.
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