phoenix | valorant agents

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# Agent
# Champion
# Free
# Beta

Phoenix Information

Release date April 7, 2020
Season Beta
Active Yes

Phoenix description

Unlocking an agent with the "Unlock Agent" reward from the Play To Unlock Free Agents contract will reward the player with all prizes from Chapter One and will advance them directly to Chapter Two. It takes 200,000 XP to reach level 5 in a contract. It takes 975,000 XP to fully complete a contract.

How to get Phoenix

You can get XP by completing daily and weekly missions. Also one played round gives you 100XP, one won round gives you 200XP.
Phoenix related valorant-agents
Run It Back
Run It Back Run It Back is a Sustain ability that Phoenix can instantly use. Upon doing so he will place a marker at his current location and his body will be outlined with flames. If Phoenix would be killed during the ability's duration, or after the duration expires, Phoenix's body instead dissipates. He is then revived at the marker's location with full HP. Shields are not replenished. When reviving, Phoenix returns in the direction he was facing when he initially cast the ability. The respawn automatically reloads all of his weapons.
Curveball
Curveball Curveball is a Blind ability that Phoenix must equip before casting. Upon casting, he will throw a flare orb that detonates after a set amount of time. Phoenix can use Primary and Alt Fire to control the direction the orb curves in; Primary Fire curves the orb to the left and Alt Fire curves the orb to the right. Curveball's detonation effects work like any other flash
Blaze
Blaze Blaze is primarily a Vision Blocker ability that Phoenix must equip before casting. Upon casting, he will create a line of flames that moves forward along horizontal ground. The line of flames can be affected in two ways; it can be curved in a direction by holding the activation key and moving your crosshair in the direction you want the line to bend, and its length can be decreased by changing the angle you are looking in on cast. Looking straight ahead will cast the ability at max length, whilst looking directly up or down will cast the ability at minimum length. Once the line of flames has reached its target distance or collides with vertical terrain, a wall of flame will start to rise from Phoenix's location, spreading across the length of the line until it reaches maximum distance. Agents will begin to take damage as soon as the flame wall reaches an area they are standing on. The wall will always deal damage to agents at the same rate, but agents will take more total damage over the ability's full duration if they are closer to Phoenix's cast location compared to a player who was further away on cast. Once the wall reaches its maximum length, it will continue damaging any player it touches until it expires, at which point the whole wall will rapidly fall. If Phoenix comes into contact with the wall he will heal himself instead.
Hot Hands
Hot Hands Hot Hands is primarily a Deterrent ability that Phoenix must equip before casting. Upon casting he will throw a fireball that detonates as soon as it comes into contact with horizontal terrain. Phoenix can use Primary and Alt Fire to control the length of the throw; Primary Fire throws the fireball at long range whilst Alt Fire throws it at short range. Unlike most thrown projectiles that will naturally arc through the air when thrown until they hit terrain, Hot Hands has a set timer. If the fireball is still in the air after this time, it will immediately drop down vertically instead until it hits horizontal terrain. Upon detonation, the fireball will create a damaging zone that quickly spreads out from the point of detonation in a circular area of effect. Agents will begin to take damage as soon as the zone spreads to an area they are standing on. The zone will always deal damage to agents at the same rate, but agents will take more total damage over the ability's full duration if they were at the center of the zone on detonation compared to a player who was closer to the edge of the zone on detonation. Once the zone reaches its maximum radius, it will continue damaging any player it touches until it expires, at which point the whole zone will instantly dissipate. If Phoenix comes into contact with the zone he will heal himself instead.
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Copyright © 2023 BLIX.GG. All rights reserved.
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