phoenix | valorant agents

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    Phoenix Information

    Release date April 7, 2020
    Season Beta
    Active Yes
    tagName Champion
    tagName Agent
    tagName Beta

    Phoenix description

    Hailing from the U.K., Phoenix's star power shines through in his fighting style, igniting the battlefield with flash and flare. Whether he's got backup or not, he'll rush into a fight on his own terms. Phoenix is a dark skinned, youthful tall man of Afro-British descent who wears a black long sleeve shirt with a white Phoenix graphic underneath his white jacket. He wears dark baggy pants with straps that hold bullets shells and a pair of black sneakers that have white soles and orange laces. His jacket has fiery-colored lighting on it's inside, which possibly could be Radianite. His hair is in short black dreadlocks, bright orange dyed tips and shaved sides. Jett also calls him 'pretty boy', which indicates he might be attractive. His facial features, however, are undoubtedly sharp, having a strong jawline with high cheekbones. Phoenix also accessorizes with gold earrings and a ring with a crown emblem that matches the patch on the right shoulder of his jacket.
    Phoenix related valorant-agents
    Run It Back
    Run It Back Run It Back is a Sustain ability that Phoenix can instantly use. Upon doing so he will place a marker at his current location and his body will be outlined with flames. If Phoenix would be killed during the ability's duration, or after the duration expires, Phoenix's body instead dissipates. He is then revived at the marker's location with full HP. Shields are not replenished. When reviving, Phoenix returns in the direction he was facing when he initially cast the ability. The respawn automatically reloads all of his weapons.
    Phoenix
    Phoenix You can get XP by completing daily and weekly missions. Also one played round gives you 100XP, one won round gives you 200XP.
    Curveball
    Curveball Curveball is a Blind ability that Phoenix must equip before casting. Upon casting, he will throw a flare orb that detonates after a set amount of time. Phoenix can use Primary and Alt Fire to control the direction the orb curves in; Primary Fire curves the orb to the left and Alt Fire curves the orb to the right. Curveball's detonation effects work like any other flash
    Blaze
    Blaze Blaze is primarily a Vision Blocker ability that Phoenix must equip before casting. Upon casting, he will create a line of flames that moves forward along horizontal ground. The line of flames can be affected in two ways; it can be curved in a direction by holding the activation key and moving your crosshair in the direction you want the line to bend, and its length can be decreased by changing the angle you are looking in on cast. Looking straight ahead will cast the ability at max length, whilst looking directly up or down will cast the ability at minimum length. Once the line of flames has reached its target distance or collides with vertical terrain, a wall of flame will start to rise from Phoenix's location, spreading across the length of the line until it reaches maximum distance. Agents will begin to take damage as soon as the flame wall reaches an area they are standing on. The wall will always deal damage to agents at the same rate, but agents will take more total damage over the ability's full duration if they are closer to Phoenix's cast location compared to a player who was further away on cast. Once the wall reaches its maximum length, it will continue damaging any player it touches until it expires, at which point the whole wall will rapidly fall. If Phoenix comes into contact with the wall he will heal himself instead.
    Hot Hands
    Hot Hands Hot Hands is primarily a Deterrent ability that Phoenix must equip before casting. Upon casting he will throw a fireball that detonates as soon as it comes into contact with horizontal terrain. Phoenix can use Primary and Alt Fire to control the length of the throw; Primary Fire throws the fireball at long range whilst Alt Fire throws it at short range. Unlike most thrown projectiles that will naturally arc through the air when thrown until they hit terrain, Hot Hands has a set timer. If the fireball is still in the air after this time, it will immediately drop down vertically instead until it hits horizontal terrain. Upon detonation, the fireball will create a damaging zone that quickly spreads out from the point of detonation in a circular area of effect. Agents will begin to take damage as soon as the zone spreads to an area they are standing on. The zone will always deal damage to agents at the same rate, but agents will take more total damage over the ability's full duration if they were at the center of the zone on detonation compared to a player who was closer to the edge of the zone on detonation. Once the zone reaches its maximum radius, it will continue damaging any player it touches until it expires, at which point the whole zone will instantly dissipate. If Phoenix comes into contact with the zone he will heal himself instead.
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