In its recent update, Valve has taken a firm stand against the use of Snap Tap-like features and scripts that allow players to automate parts of their movement. As part of this, they have introduced measures to specifically disregard certain multi-input binds and detect and remove players from Valve-official servers if they are found to be using hardware-assisted counter strafing.
One of the overlooked changes in the patch notes is that the sound made when executing a successful jump-throw is now audible to nearby players.
Valve is enhancing its efforts to tackle cheating by trialing “VacNet 3.0” on a select number of matches. They are seeking feedback and notification of any unintended cancellations through their team feedback email.
Official Announcement
Full Patch Note List:
[ INPUT ]
– Certain types of movement/shooting input automation such as hardware-assisted counter strafing will now be detected on Valve official servers, resulting in a kick from the match
– Input binds that include more than one of the following commands will now be ignored by default. Support can be re-enabled using the cheat-protected convar ‘cl_allow_multi_input_binds 1’
sprint, reload, attack, attack2, turnleft, turnright, turnup, turndown, forward, back, left, right, moveup, movedown, klook, use, jump, duck, strafe, zoom, yaw, pitch, forwardback, rightleft
– The jump-throw confirmation grunt sound can now be heard by other players nearby
[ VacNet ]
– Initial testing of VacNet 3.0 has begun on a limited set of matches. If you believe your match was incorrectly cancelled, email us the match details at [email protected]
Keep up with our coverage for more insights on the latest esports news and updates.