Valve has released the stickers and Viewer Pass for the upcoming IEM Cologne 2026 Major, but this update is more than just new cosmetics. The company has changed how Major stickers work in Counter-Strike 2, replacing the old capsule-opening system with a new marketplace-style token economy.
For years, Major stickers worked the same way: players bought capsules, opened them at random, and hoped to get valuable holo or gold versions. With the Cologne update, Valve is moving away from randomness and letting players buy the stickers they want directly with tokens. Prices now go up or down depending on demand.
Contents
No More Sticker Capsules

The biggest change is that sticker capsules are gone. Now, instead of opening loot-box style containers, players buy stickers one by one from an in-game store. Valve says sticker prices depend on “relative demand,” so popular stickers get more expensive over time, while less popular ones can get cheaper.
This change makes the sticker economy work more like a live marketplace than a regular in-game store. Stickers for popular players like donk saw prices jump right after launch, which got a lot of attention from the community. Some Reddit users pointed out that certain gold stickers became much more expensive just hours after release.
The update also adds a refund system. If a sticker’s price drops a lot soon after you buy it, Valve will give you some tokens back. Valve’s FAQ says you get a refund if the price drops by more than 25 tokens within 24 hours.
Valve May Be Moving Away From Gambling Mechanics

Many people in the community think this redesign is related to concerns about loot boxes and gambling in games. Valve hasn’t said this directly, but CS2 players are discussing whether the new token system is meant to move Major stickers away from gambling-style features.
With the old system, players often spent a lot trying to get rare autographs or gold stickers from capsules. The new system removes all randomness and lets you buy exactly what you want.
Still, the new dynamic pricing model has its own controversy. Some players say Valve has just swapped randomness for artificial scarcity, making popular stickers quickly too expensive for many people.
Souvenir Weapons Also Receive a Massive Overhaul

Valve also changed how souvenir weapons work for the Cologne Major. Now, instead of opening pre-made souvenir packages, players can craft their own souvenir weapon using skins they already have in their inventory.
Players choose:
- A specific match
- A featured player
- Team stickers
- A weapon skin from their inventory
The value of the finished souvenir depends on how rare the weapon is and which gold stickers you choose.
This is one of the biggest changes to the souvenir system since Major Souvenirs first appeared.
Sticker Revenue Distribution Has Changed

Valve also changed how sticker revenue is shared between teams and tournament organizers. Before, teams got 50% of sticker sales. Now, 5% goes to the tournament organizer, and the other 45% is split among teams based on Valve Regional Standings (VRS).
Teams with higher rankings get a bigger share of sticker revenue before the Major starts. After the tournament ends, the money is split based on how teams placed at the event.
These changes have already started debates among fans and organizations, especially about whether lower-ranked teams will make less money than before.
A Turning Point for CS2 Cosmetics
This sticker release could be the biggest change to CS2 cosmetics since autograph stickers were first introduced. Valve has tried different sticker formats before, like playoff-only autograph releases during Stockholm 2021, but this is the first time the whole buying system has been rebuilt.
It’s still unclear if this new system will be a long-term success. Some players like being able to buy the stickers they want without relying on luck, but others are concerned that dynamic pricing could make premium items even pricier. Either way, Valve seems to be moving away from traditional Major sticker capsules.
