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    Home»News»LoL»13.1 Patch Notes: Season 13 is finally here!
    LoL

    13.1 Patch Notes: Season 13 is finally here!

    By Javier "LEC GLISCOR" SiverioJanuary 11, 20235 Mins Read
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    League of Legends Season 13 is finally here and some major changes are coming to the game. The changes range from updated pet mechanics to alterations in the ranked systems as well as the new season, which starts with a big set of tweaks and fixes in the 13.1 patch, that will surely spice up the action. Riot Games, in comparison to the preseason for 12.22 and 12.23, have brought a lot of changes to 13.1 and these include a lot of nerfs, some buffs, and even some mini-reworks!

    Patch 13.1 is expected to go live at 3 AM tomorrow, or 5 AM tomorrow GMT.

    Champion changes

    Buffs:

    · Jayce

    · Lissandra

    · Shaco

    · Sion

    · Twisted Fate

    · Xayah

    Nerfs:

    · Aatrox

    · Dr. Mundo

    · Fiora

    · K’™Sante

    · Yuumi

    · Zeri

    Changes:

    · Jax

    · Rammus

    Jax

    • Q – LEAP STRIKE

    Physical Damage: 65/105/145/185/225 (+100% bonus AD)(+60% AP) ⇒ 65/105/145/185/225 (+100% bonus AD) (+0% AP)

    • E – COUNTER STRIKE

    Minimum Damage: 55/80/105/130/155 (+50% bonus AD) Physical Damage ⇒ 55/85/115/145/175 (+4% max HP of the target) (+100% AP) Magic Damage

    Bonus Damage per Attack Dodged: 20% of total damage ⇒ 20% of base damage

    • R – GRANDMASTER’™S MIGHT

    Cooldown: 80 seconds ⇒ 100/90/80 seconds

    3rd Hit Passive Bonus Magic Damage: 100/140/180 (+ 70% AP) ⇒ 80/120/160 (+ 60% AP)

    NEW ACTIVE: Jax swings his lantern around him, dealing 150/250/350 (+100% AP) magic damage to nearby enemies. If he hits a champion, he gains 25/45/65 (+40% bonus AD) armor plus 15/20/25% (+10% bonus AD) per champion hit, as well as 60% of that value as Magic Resist for the next 8 seconds. During this time the passive damage applies every 2nd attack, instead of every 3rd.

    • NEW: Jax’™s R passive now has updated animations, sound effects, and visual effects, as well as updated icons

    Rammus

    • BASE STATS

    Base Attack Damage: 56 ⇒ 53

    Base Health: 634 ⇒ 614

    • W – DEFENSIVE BALL CURL

    Flat Armor: 40 ⇒ 25

    Percent Armor: 60/70/80/90/100% ⇒ 40/55/70/85/100%

    • NEW: Flat resists granted by Rammus’™ W are now also amplified by the percent resists that are granted by the W

    K’™Sante

    • BASE STATS

    Base Movement Speed: 335 ⇒ 330 (Wow!)

    • PASSIVE – DAUNTLESS INSTINCT

    Base Damage: 10-25 (based on level) ⇒ 5-20 (based on level)

    • W – PATH MAKER

    Minimum Physical Damage: 4.25/4.5/4.75/5/5.25% of target’s maximum health ⇒ 2/2.25/2.5/2.75/3% of target’s maximum health

    Maximum Physical Damage: 8.25/8.5/8.75/9/9.25% of target’s maximum health ⇒ 7/7.25/7.5/7.75/8% of target’s maximum health

    Zeri

    • BASE STATS

    Attack Damage Growth: 1.5 ⇒ 1.3

    • Q – BURST FIRE

    Total Base Physical Damage: 15/18/21/24/27 ⇒ 15/17/19/21/23

    Xayah

    • BASE STATS

    Base Attack Speed/Attack Speed Ratio: 0.625 ⇒ 0.658

    Yuumi

    • Q – PROWLING PROJECTILE

    Base Damage: 50/90/130/170/210/250 ⇒ 50/80/110/140/170/200

    Empowered Base Damage: 60/110/160/210/260/310 ⇒ 60/100/140/180/220/260

    Twisted Fate

    • Q – WILD CARDS

    Cooldown: 6 seconds at all ranks ⇒ 6/5.75/5.5/5.25/5 seconds

    • W – PICK A CARD

    Blue Card Magic Damage: 40/60/80/100/120 (+100% AD)(+90% AP) ⇒ 40/60/80/100/120 (+100% AD) (+115% AP)

    Red Card Magic Damage: 30/45/60/75/90 (+100% AD)(+60% AP) ⇒ 30/45/60/75/90 (+100% AD)(+70% AP)

    Sion

    • BASE STATS

    Base Health: 615 ⇒ 655

    • Q – DECIMATING SMASH

    Damage When Fully Charged: 70/135/200/265/330 ⇒ 90/155/220/285/350

    Shaco

    • Q – DECEIVE

    Mana Cost: 60 ⇒ 40

    Backstab Critical Strike Bonus Damage: 30% ⇒ 40%

    • W – TWO-SHIV POISON

    Magic Damage: 70/95/120/145/170 (+75% bonus AD)(+60% AP) ⇒ 70/95/120/145/170 (+80% bonus AD)(+60% AP)

    Magic Damage to Targets Below 30% Health of Maximum Health: 105/142.5/180/217.5/255 (+112.5% bonus AD)(+90% AP) ⇒ 105/142.5/180/217.5/255 (+120% bonus AD)(+90% AP)

    Lissandra

    • BASE STATS

    Health Growth: 104 ⇒ 110

    • Q – ICE SHARD

    Slow: 16/19/22/25/28% ⇒ 20/24/28/32/36%

    • W – RING OF FROST

    Cooldown: 14/13/12/11/10 seconds ⇒ 12/11/10/9/8 seconds

    Jayce

    • BASE STATS

    Base Attack Damage: 54 ⇒ 57

    • Q (HAMMER FORM) – TO THE SKIES!

    Base Physical Damage: 55/100/145/190/235/280 ⇒ 60/110/160/210/260/310

    • W (HAMMER FORM) – LIGHTNING FIELD

    Magic Damage Per Second: 25/40/55/70/85/100 ⇒ 35/50/65/80/95/110

    Fiora

    • PASSIVE – DUELIST’™S DANCE

    Maximum Health Damage AD Scaling: 4.5% maximum health true damage per 100 AD ⇒ 4% maximum health true damage per 100 AD

    • Q – LUNGE

    Physical Damage: 70/80/90/100/110 (+ 95/100/105/110/115% bonus AD) ⇒ 70/80/90/100/110 (+ 90/95/100/105/110% bonus AD)

    Dr. Mundo

    • BASE STATS

    Base Health: 653 ⇒ 613

    Armor Growth: 4.2 ⇒ 3.7

    • E – BLUNT FORCE TRAUMA

    Bonus Attack Damage: 2.5/3/3.5/4/4.5% of maximum health ⇒ 2/2.5/3/3.5/4% of maximum health

    Aatrox

    • PASSIVE – DEATHBRINGER STANCE

    Bonus Percent Maximum Health Damage: 5-12% (based on level) ⇒ 4-10% (based on level)

    • E – UMBRAL DASH

    Passive Increased Healing during World Ender: 25/30/35/40/45% ⇒ 20/24/28/32/36%

    • R – WORLD ENDER

    Bonus Movement Speed: 60/80/100% ⇒ 50/65/80%
    System Changes

    Axiom Arc (Item)

    • Lethality: 10 ⇒ 18

    Horizon Focus (Item)

    • Ability Power: 85 ⇒ 100

    Jak’™Sho, The Protean (Item)

    • Cost: 3100 ⇒ 3200
    • Voidborne Resilience Stacking: 2 per second (+15% total resists at max stacks) ⇒ 2 per second (+20% bonus resists at max stacks)
    • Drain Damage: 3% of maximum Health ⇒ 80 (+7% bonus Health)
    • NEW: Voidborne Resilience’™s drain damage will no longer affect minions and monsters (champions only).

    Rod of Ages (Item)

    • Health: 300 ⇒ 400
    • Eternity Move Speed Proc Requirement: 250 Healing or Mana Restoration ⇒ 200 Healing or Mana Restoration>
    • Eternity Bonus Move Speed Amount: 25% ⇒ 35%
    • Move Speed Duration: 2 seconds ⇒ 3 seconds
    • UPDATED: Move Speed Decay: Move speed gained from Eternity now decays more slowly
    • Percent of Pre-Mitigation Damage Received Restored as Mana: 8% ⇒ 7% (Passive)
    • Percent of Mana Cost Spent Restored as Health: 20% ⇒ 25% (Passive)
    • Maximum Heal per Cast/Second (for Toggled Abilities): 15 ⇒ 20 (Passive)

    Archangel’™s Staff (Item)

    • Total Cost: 2600 ⇒ 3000
    • Ability Power: 60 ⇒ 80
    • Ability Haste: 0 ⇒ 10
    • Passive – Awe: Grants Ability Haste equal to 0.5% of bonus mana ⇒ Grants AP equal to 1% bonus mana

    Seraph’™s Embrace (Completed Item)

    • REMOVED: Passive – Empyrean: The Empyrean passive of Seraph’™s Embrace is removed and replaced with Lifeline
    • NEW: Passive – Lifeline: When taking damage that would reduce your health below 30%, you gain a 250 (+ 20% current Mana) shield (90-second cooldown)
    • Passive – Awe: Grants Ability Haste equal to 1.3% bonus mana ⇒ Grants AP equal to 2.5% of bonus mana

    Winter’™s Approach (Item)

    • Total Cost: 2700 ⇒ 2600
    • Health: 350 ⇒ 400

    Fimbulwinter (Completed item)

    • Health: 350 ⇒ 400

    Legend: Tenacity (Rune)

    • Tenacity per Legend Stack: 5% (+2.5% per Legend stack) ⇒ 5% (+1.5% per Legend stack)
    • Maximum Tenacity at Full Stacks: 30% ⇒ 20%

    Javier "LEC GLISCOR" Siverio

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