League of Legends Season 13 is finally here and some major changes are coming to the game. The changes range from updated pet mechanics to alterations in the ranked systems as well as the new season, which starts with a big set of tweaks and fixes in the 13.1 patch, that will surely spice up the action. Riot Games, in comparison to the preseason for 12.22 and 12.23, have brought a lot of changes to 13.1 and these include a lot of nerfs, some buffs, and even some mini-reworks!
Patch 13.1 is expected to go live at 3 AM tomorrow, or 5 AM tomorrow GMT.
Champion changes
Buffs:
· Jayce
· Lissandra
· Shaco
· Sion
· Twisted Fate
· Xayah
Nerfs:
· Aatrox
· Dr. Mundo
· Fiora
· K’Sante
· Yuumi
· Zeri
Changes:
· Jax
· Rammus
Jax
- Q – LEAP STRIKE
Physical Damage: 65/105/145/185/225 (+100% bonus AD)(+60% AP) â 65/105/145/185/225 (+100% bonus AD) (+0% AP)
- E – COUNTER STRIKE
Minimum Damage: 55/80/105/130/155 (+50% bonus AD) Physical Damage â 55/85/115/145/175 (+4% max HP of the target) (+100% AP) Magic Damage
Bonus Damage per Attack Dodged: 20% of total damage â 20% of base damage
- R – GRANDMASTER’S MIGHT
Cooldown: 80 seconds â 100/90/80 seconds
3rd Hit Passive Bonus Magic Damage: 100/140/180 (+ 70% AP) â 80/120/160 (+ 60% AP)
NEW ACTIVE: Jax swings his lantern around him, dealing 150/250/350 (+100% AP) magic damage to nearby enemies. If he hits a champion, he gains 25/45/65 (+40% bonus AD) armor plus 15/20/25% (+10% bonus AD) per champion hit, as well as 60% of that value as Magic Resist for the next 8 seconds. During this time the passive damage applies every 2nd attack, instead of every 3rd.
- NEW: Jax’s R passive now has updated animations, sound effects, and visual effects, as well as updated icons
Rammus
- BASE STATS
Base Attack Damage: 56 â 53
Base Health: 634 â 614
- W – DEFENSIVE BALL CURL
Flat Armor: 40 â 25
Percent Armor: 60/70/80/90/100% â 40/55/70/85/100%
- NEW: Flat resists granted by Rammus’ W are now also amplified by the percent resists that are granted by the W
K’Sante
- BASE STATS
Base Movement Speed: 335 â 330 (Wow!)
- PASSIVE – DAUNTLESS INSTINCT
Base Damage: 10-25 (based on level) â 5-20 (based on level)
- W – PATH MAKER
Minimum Physical Damage: 4.25/4.5/4.75/5/5.25% of target’s maximum health â 2/2.25/2.5/2.75/3% of target’s maximum health
Maximum Physical Damage: 8.25/8.5/8.75/9/9.25% of target’s maximum health â 7/7.25/7.5/7.75/8% of target’s maximum health
Zeri
- BASE STATS
Attack Damage Growth: 1.5 â 1.3
- Q – BURST FIRE
Total Base Physical Damage: 15/18/21/24/27 â 15/17/19/21/23
Xayah
- BASE STATS
Base Attack Speed/Attack Speed Ratio: 0.625 â 0.658
Yuumi
- Q – PROWLING PROJECTILE
Base Damage: 50/90/130/170/210/250 â 50/80/110/140/170/200
Empowered Base Damage: 60/110/160/210/260/310 â 60/100/140/180/220/260
Twisted Fate
- Q – WILD CARDS
Cooldown: 6 seconds at all ranks â 6/5.75/5.5/5.25/5 seconds
- W – PICK A CARD
Blue Card Magic Damage: 40/60/80/100/120 (+100% AD)(+90% AP) â 40/60/80/100/120 (+100% AD) (+115% AP)
Red Card Magic Damage: 30/45/60/75/90 (+100% AD)(+60% AP) â 30/45/60/75/90 (+100% AD)(+70% AP)
Sion
- BASE STATS
Base Health: 615 â 655
- Q – DECIMATING SMASH
Damage When Fully Charged: 70/135/200/265/330 â 90/155/220/285/350
Shaco
- Q – DECEIVE
Mana Cost: 60 â 40
Backstab Critical Strike Bonus Damage: 30% â 40%
- W – TWO-SHIV POISON
Magic Damage: 70/95/120/145/170 (+75% bonus AD)(+60% AP) â 70/95/120/145/170 (+80% bonus AD)(+60% AP)
Magic Damage to Targets Below 30% Health of Maximum Health: 105/142.5/180/217.5/255 (+112.5% bonus AD)(+90% AP) â 105/142.5/180/217.5/255 (+120% bonus AD)(+90% AP)
Lissandra
- BASE STATS
Health Growth: 104 â 110
- Q – ICE SHARD
Slow: 16/19/22/25/28% â 20/24/28/32/36%
- W – RING OF FROST
Cooldown: 14/13/12/11/10 seconds â 12/11/10/9/8 seconds
Jayce
- BASE STATS
Base Attack Damage: 54 â 57
- Q (HAMMER FORM) – TO THE SKIES!
Base Physical Damage: 55/100/145/190/235/280 â 60/110/160/210/260/310
- W (HAMMER FORM) – LIGHTNING FIELD
Magic Damage Per Second: 25/40/55/70/85/100 â 35/50/65/80/95/110
Fiora
- PASSIVE – DUELIST’S DANCE
Maximum Health Damage AD Scaling: 4.5% maximum health true damage per 100 AD â 4% maximum health true damage per 100 AD
- Q – LUNGE
Physical Damage: 70/80/90/100/110 (+ 95/100/105/110/115% bonus AD) â 70/80/90/100/110 (+ 90/95/100/105/110% bonus AD)
Dr. Mundo
- BASE STATS
Base Health: 653 â 613
Armor Growth: 4.2 â 3.7
- E – BLUNT FORCE TRAUMA
Bonus Attack Damage: 2.5/3/3.5/4/4.5% of maximum health â 2/2.5/3/3.5/4% of maximum health
Aatrox
- PASSIVE – DEATHBRINGER STANCE
Bonus Percent Maximum Health Damage: 5-12% (based on level) â 4-10% (based on level)
- E – UMBRAL DASH
Passive Increased Healing during World Ender: 25/30/35/40/45% â 20/24/28/32/36%
- R – WORLD ENDER
Bonus Movement Speed: 60/80/100% â 50/65/80%
System Changes
Axiom Arc (Item)
- Lethality: 10 â 18
Horizon Focus (Item)
- Ability Power: 85 â 100
Jak’Sho, The Protean (Item)
- Cost: 3100 â 3200
- Voidborne Resilience Stacking: 2 per second (+15% total resists at max stacks) â 2 per second (+20% bonus resists at max stacks)
- Drain Damage: 3% of maximum Health â 80 (+7% bonus Health)
- NEW: Voidborne Resilience’s drain damage will no longer affect minions and monsters (champions only).
Rod of Ages (Item)
- Health: 300 â 400
- Eternity Move Speed Proc Requirement: 250 Healing or Mana Restoration â 200 Healing or Mana Restoration>
- Eternity Bonus Move Speed Amount: 25% â 35%
- Move Speed Duration: 2 seconds â 3 seconds
- UPDATED: Move Speed Decay: Move speed gained from Eternity now decays more slowly
- Percent of Pre-Mitigation Damage Received Restored as Mana: 8% â 7% (Passive)
- Percent of Mana Cost Spent Restored as Health: 20% â 25% (Passive)
- Maximum Heal per Cast/Second (for Toggled Abilities): 15 â 20 (Passive)
Archangel’s Staff (Item)
- Total Cost: 2600 â 3000
- Ability Power: 60 â 80
- Ability Haste: 0 â 10
- Passive – Awe: Grants Ability Haste equal to 0.5% of bonus mana â Grants AP equal to 1% bonus mana
Seraph’s Embrace (Completed Item)
- REMOVED: Passive – Empyrean: The Empyrean passive of Seraph’s Embrace is removed and replaced with Lifeline
- NEW: Passive – Lifeline: When taking damage that would reduce your health below 30%, you gain a 250 (+ 20% current Mana) shield (90-second cooldown)
- Passive – Awe: Grants Ability Haste equal to 1.3% bonus mana â Grants AP equal to 2.5% of bonus mana
Winter’s Approach (Item)
- Total Cost: 2700 â 2600
- Health: 350 â 400
Fimbulwinter (Completed item)
- Health: 350 â 400
Legend: Tenacity (Rune)
- Tenacity per Legend Stack: 5% (+2.5% per Legend stack) â 5% (+1.5% per Legend stack)
- Maximum Tenacity at Full Stacks: 30% â 20%