Counter-Strike 2 VacNet 3.0 Update

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In its recent update, Valve has taken a firm stand against the use of Snap Tap-like features and scripts that allow players to automate parts of their movement. As part of this, they have introduced measures to specifically disregard certain multi-input binds and detect and remove players from Valve-official servers if they are found to be using hardware-assisted counter strafing.

One of the overlooked changes in the patch notes is that the sound made when executing a successful jump-throw is now audible to nearby players.

Valve is enhancing its efforts to tackle cheating by trialing "VacNet 3.0" on a select number of matches. They are seeking feedback and notification of any unintended cancellations through their team feedback email.

Official Announcement

Full Patch Note List:

[ INPUT ]

- Certain types of movement/shooting input automation such as hardware-assisted counter strafing will now be detected on Valve official servers, resulting in a kick from the match

- Input binds that include more than one of the following commands will now be ignored by default. Support can be re-enabled using the cheat-protected convar 'cl_allow_multi_input_binds 1'

sprint, reload, attack, attack2, turnleft, turnright, turnup, turndown, forward, back, left, right, moveup, movedown, klook, use, jump, duck, strafe, zoom, yaw, pitch, forwardback, rightleft

- The jump-throw confirmation grunt sound can now be heard by other players nearby

[ VacNet ]

- Initial testing of VacNet 3.0 has begun on a limited set of matches. If you believe your match was incorrectly cancelled, email us the match details at csgoteamfeedback@valvesoftware.com

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CS Virtual Trade Ltd, reg. no. HE 389299 Registered address and the principal place of business: 705, Spyrou Araouzou & Koumantarias, Fayza House, 3036, Limassol, Cyprus
Copyright © 2024 BLIX.GG. All rights reserved.
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