Temulch is one of the most compelling characters in Naraka: Bladepoint. He is capable of both defensive and offensive powers. Typically, characters will attack or defend, but here is a versatile soldier. Players can enjoy the opportunity to do whatever they want! So here is the Temulch guide!
Contents
Overview
Temulch’s abilities allow him to block attacks from a distance and trap opponents. Thanks to Temulch’s movements, opponents find themselves in a small arena where they have no choice but to fight. He knows how to fight one-vs-one and will not allow someone to interrupt the duel! You may call it the best for a successful game without knowing it.
Temulch: How To Get
For his advantage, Temulch requires nothing for unlocking. He is unrestricted at the start of the game. The player simply starts his way, and Temulch is open by default.
Skills and Ultimate
Speaking about the list of Temulch skills, let’s clarify. These are the ZephyrWisp and ZephyrPrison. Temulch’s first ability allows him to leap high, summoning three sand flames. The flames block shots that fly toward Temulch. The summons will then disappear but can be triggered again. In addition to blocking enemy attacks, these flames can also be launched at the enemy as an aggressive whirlwind. This whirlwind can attack the enemy up tothree times, and its duration is determined by how many lights are currently active.
As for the second ability, if Temulch jumps forward, a sand circle forms around him, a kind of barrier that protects the character from attacks from a long distance. If another character touches the wall, his actions will slow down.
If the player completes all the character quests, he (or she) can create additional options for his Ultimate! So, ZephyrWisp will receive Tracking and Assault options. The first is responsible for the fact that the lights will move more slowly but will carefully follow their target. The second is that the lights will ricochet on enemies in wherever direction they initially flew. Those are the main ones for Temulch how to play.
ZephyrPrison has different versions: Enchanted and Summon. In the case of Enchanted, the nuance is that the duration of the sand barrier is reduced from fifteen seconds to twelve. However, the rateat which the character’s energy recovers is greatly increased! ZephyrPrison: Summon differs from the original in that Temulch passes through a sand barrier and activates the first ability, flame wisps. Note that all three versions of the second ability block all long-range attacks, including an enemy shot from the bow.
Players recommend combining ZephyrWisp in the Assault variant (thanks to this, Temulch can shoot wisps at an object, sending his fire projectiles ricocheting at adversaries) and ZephyrPrison in the Summon variant. Wisps appear every time he passes through the barrier, which makes Temulch a much more dangerous opponent and a much more protected warrior at the same time. That means that the Lights become more powerful and start automatically!
Temulch Glyphs Build
Source
- Spirit x4
- Wildness x2
Lunar
- Agility x4
- Leash x2
Omni
- Intelligence x6
Solar
- Wonder x3
- Genius x3
Temulch SoulJades
- Stat SoulJades
- Health Souljade Melee
- Resistance
Special SoulJade
- Skyforce
- Tu On
Weapons of Temulch
- S-Tier
Longsword, Bloodripper, Katana - A-Tier
Spear, Dagger, Flamebringer, Greatsword, Bow, Swarm - B-Tier
Cannon, Repeating Crossbow - C-Tier
Musket - D-Tier
Pistol
Conclusion
Temulch is perfectly balanced as a character and is a severe opponent for almost all other characters! The trouble is that one Temulch may enter the battle against another Temulch. And then the characters’ ultimates won’t hit themselves! And this is inconvenient. One of his powerful abilities is “Phantom Blade,” which allows him to teleport behindan enemy and unleash a powerful strike. This action can be a devastating surprise attack, and that can quickly turn the tide of a battle. He also has an ability called “Spectral Walk,” which allows him to move through walls and evade enemy attacks.
However, his main weakness is that he is not as effective in long-range combat, and his attacks can be interrupted by enemies who manage to block or dodge them. Additionally, he is a relatively fragile character and can be quickly eliminated if caught off-guard. As such, he requires careful positioning and timing to be used effectively.