Riot Games has shared a detailed list of changes for patch 12.14 for League of Legends.
In the next updates, the developers will focus on stability to provide both pro and casual players with a consistent field to finish out their ranked grind and the season playoffs.
CHAMPION BUFFS
Pantheon Jungle:
Q damage to monsters: 70% to 105%
Jarvan IV:
Q bonus AD Ratio: 120% to 140%
E Cooldown: 12 to 12-10
Teemo:
Mana regeneration per Level: 20 to 25
R Range: 400/650/900 to 600/750/900
R AP Ratio: 50% to 55%
R Mana Cost: 75 to 75/55/35
Alistar:
Q Mana Cost: 65-85 > 55-75
Q Cooldown: 15-11 > 14-10
LeBlanc:
Base Mana: 334 > 400
Mana Per Level: 50 > 55
W Damage: 75-215 > 75-235
Varus
Base AD: 59 to 62
CHAMPION NERFS
Sivir Q:
Bugfix: Cast time 25-18 to .25-10
W Minion Damage: 80% to 65%
W NEW: Bounces last-hit minions that are left at <15 HP
Yuumi:
E Heal AP Ratio: 35% > 30%
Seraphine:
W Shield AP Ratio: 35% > 25%
W Heal AP Ratio: 0.6% missing HP per 100AP > 0.4% missing HP per 100AP
Gnar:
Base HP: 580 to 540
HP regeneration per level: 1.75 to 1.25
Zeri:
Right click no longer deals 60-150 (#18% AP) damage to enemies below 35% health
Right click now executes enemies below 60-150 (#18%) health
R On-hit Damage: 10/15/20 (+15% AP) to 5/10/15 (15% AP)
Renata:
Base HP: 595 > 545
Base AD: 51> 49
CHAMPION ADJUSTMENTS
Wukong:
Base HP regeneration: 2.5HP per 5 > 3.5HP per 5
P Health regeneration per stack: 0.5% max HP to 0.35% max HP
Aatrox:
Health per level: 104 > 114
E Healing: 18-26% > 18-24%
R Healing: 25-55% > 25-45%
Rhaast:
Health per level: 99 > 109
Passive Heal: 25-35% of damage dealt to champs > 20-30% of damage dealt to champs
Janna:
E Bonus Heal/Shield Power: 20% > 15%
E Shield: 65-165 > 75-175
R Heal/s: 90-200 (+45%AP) > 100-200 (+50%AP)