ACTIVE: Nidalee lays a trap at the target location which becomes stealthed after arming over 1.5 seconds, lasting for up to 120 seconds and granting sight within its radius. The trap will spring upon contact with an enemy, dealing them magic damage per second over 4 seconds.
Traps have 6 maximum health and can only be damaged by champion basic attacks (2 hit points from ranged and 3 hit points from melee). Up to a maximum of 4 / 6 / 8 / 10 (based on level) traps may be active at once.