PASSIVE: Dealing ability damage to an enemy champion hurls an Arcane Comet at their current location that lands after 0.75 seconds, dealing 30 − 100 (based on level) (+ 35% bonus AD) (+ 20% AP) Adaptive damage to enemies upon impact. Dealing forms of ability damage reduces the remaining cooldown. Spell damage: 20% Area damage: 10% per enemy hit Persistent damage: 5% ADAPTIVE DAMAGE: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect. Higher Bonus AD → Physical damage Higher AP → Magic damage If the attack damage and the ability power of the unit are equal, the damage determined depends on the champion.